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[Wesnoth-wiki-changes] SceptreOfFire


From: wiki
Subject: [Wesnoth-wiki-changes] SceptreOfFire
Date: Thu, 18 Nov 2004 15:47 +0100

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IP: 83.222.160.8
URI: http://wesnoth.slack.it/?SceptreOfFire
 - - - - -
Index: SceptreOfFire
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/SceptreOfFire,v
retrieving revision 1.11
diff -u -r1.11 SceptreOfFire
--- SceptreOfFire       18 Nov 2004 14:46:18 -0000      1.11
+++ SceptreOfFire       18 Nov 2004 14:47:33 -0000
@@ -7,16 +7,16 @@
  bad. So is it the budget that's hindering me or something else I'm missing? I 
don't really see a way to make much more
  money in the previous scenarios.. TIA for any help.
 .
- Joshbosh321: You need more money.  Also, itis best to recruit/recall only 
dwarves and send them ahead in order to get the
- battling done without endangering your main character.  Mages only slow you 
down.
+ Joshbosh321: You need more money.  Also, itis best to recruit/recall only 
dwarves and send them ahead in order to get
+ the battling done without endangering your main character.  Mages only slow 
you down.
 .
  Gen. Lionel: Hmm. I was mistaken about the money: I did manage to make it 344 
gold by replaying Hasty Aliance (and
- trading in some XP for early finish bonus). But... dwarvish fighters still 
just melt without some healing/attack support
- from the mages: the trolls are just too many. What do you think, should I try 
to replay both Hasty Alliance and The Lost
- General and try to maximize the money? Or does 344 sound OK? I didn't 
struggle that much with the earlier scenarios,
- like The Mountain Pass, which I found especially hard at the time. Wonder 
whether there's some balancing needed to be
- done here. The screen just literally fills with trolls (like ten of them, 
with some support by these nasty archers they
- have).
+ trading in some XP for early finish bonus). But... dwarvish fighters still 
just melt without some healing/attack
+ support from the mages: the trolls are just too many. What do you think, 
should I try to replay both Hasty Alliance
+ and The Lost General and try to maximize the money? Or does 344 sound OK? I 
didn't struggle that much with the earlier
+ scenarios, like The Mountain Pass, which I found especially hard at the time. 
Wonder whether there's some balancing
+ needed to be done here. The screen just literally fills with trolls (like ten 
of them, with some support by these
+ nasty archers they have).
 .
  ebo: I find mages/shydes useful.  The shydes especially for their healing 
because they have 6 moves the mages if they
  have at least 6 moves, because three moves in a cave is not that slow.
@@ -49,10 +49,9 @@
  undead eat my heavy infantry in no time; the tips from the walkthrough seem 
inapplicable to me...
 .
  Elvish Pillager: Don't worry about EI scenario 1. It's extremely difficult to 
win without using Heavy Infantry, and can
-be quite difficult with them as well.
- In Hard, there were so many undead that it was impossible for me to win 
without levelling up several.
- In Easy, using HIs is fairly easy if you stay in the castle and protect 
Gweddry. Any other unit is about as hard to use
-there as HIs are in Hard.
+ be quite difficult with them as well. In Hard, there were so many undead that 
it was impossible for me to win without
+ levelling up several. In Easy, using HIs is fairly easy if you stay in the 
castle and protect Gweddry. Any other unit
+ is about as hard to use there as HIs are in Hard.
 .
  Gen. Lionel: Yeah! I did it! Replaying from the Dwarven Gates, optimizing on 
money (still managed to collect quite a
  few XP), I started The Sceptre with 542 gold which proved enough to split 
troops and kill the baddies. A tricky






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