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[Wesnoth-wiki-changes] AttackWML
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wiki |
Subject: |
[Wesnoth-wiki-changes] AttackWML |
Date: |
Thu, 18 Nov 2004 17:42 +0100 |
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Firefox/1.0
IP: 12.220.218.132
URI: http://wesnoth.slack.it/?AttackWML
- - - - -
Index: AttackWML
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/AttackWML,v
retrieving revision 1.5
diff -u -r1.5 AttackWML
--- AttackWML 16 Sep 2004 00:40:40 -0000 1.5
+++ AttackWML 18 Nov 2004 16:41:59 -0000
@@ -11,6 +11,7 @@
* //range// the range of the attack
* 'short' default. the attack is melee
* 'long' the attack is ranged
+* //hexes// the distance in hexes a weapon can be used
* //damage// the damage of the attack
* //number// the number of strikes the attack has
* //attack_weight// helps the AI to choose which attack to use when attacking
@@ -21,11 +22,14 @@
* //begin// when to start displaying this frame (in 100th of second, 0 is
the impact moment)
* //end// when to stop displaying this frame
* //xoffset// how much the image must be moved toward the enemy (in pixels)
- * //image// the image to display during this frame. It should be at least
axially symmetric about the vertical axis as the program does not flip the image
+ * //image// the image to display during this frame. It should be at least
axially symmetric about the vertical axis
+as the program does not flip the image
for when the unit is facing the opposite direction.
- * //halo// comma separated list of halo images to be displayed. Allow for
at least 50 time units per image. If your list contains 5 images, the amount of
+ * //halo// comma separated list of halo images to be displayed. Allow for
at least 50 time units per image. If your
+list contains 5 images, the amount of
time between the begin and end keys should be at least 250.
- * //halo_x//, //halo_y// offset for the center of the halo image. 0,0 puts
the center of the halo image on the center of the unit
+ * //halo_x//, //halo_y// offset for the center of the halo image. 0,0 puts
the center of the halo image on the center
+of the unit
* ||[missile_frame]|| describes a missile image and how to display it
* //begin// when to start displaying this particular unit
* //end// when to stop displaying this image
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