wesnoth-wiki-changes
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Wesnoth-wiki-changes] AttackWML


From: wiki
Subject: [Wesnoth-wiki-changes] AttackWML
Date: Thu, 18 Nov 2004 17:42 +0100

UserAgent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.7.5) Gecko/20041111 
Firefox/1.0
IP: 12.220.218.132
URI: http://wesnoth.slack.it/?AttackWML
 - - - - -
Index: AttackWML
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/AttackWML,v
retrieving revision 1.5
diff -u -r1.5 AttackWML
--- AttackWML   16 Sep 2004 00:40:40 -0000      1.5
+++ AttackWML   18 Nov 2004 16:41:59 -0000
@@ -11,6 +11,7 @@
 * //range// the range of the attack
   * 'short' default. the attack is melee
   * 'long' the attack is ranged
+* //hexes// the distance in hexes a weapon can be used
 * //damage// the damage of the attack
 * //number// the number of strikes the attack has
 * //attack_weight// helps the AI to choose which attack to use when attacking
@@ -21,11 +22,14 @@
   * //begin// when to start displaying this frame (in 100th of second, 0 is 
the impact moment)
   * //end// when to stop displaying this frame
   * //xoffset// how much the image must be moved toward the enemy (in pixels)
-  * //image// the image to display during this frame.  It should be at least 
axially symmetric about the vertical axis as the program does not flip the image
+  * //image// the image to display during this frame.  It should be at least 
axially symmetric about the vertical axis
+as the program does not flip the image
 for when the unit is facing the opposite direction.
-  * //halo// comma separated list of halo images to be displayed.  Allow for 
at least 50 time units per image.  If your list contains 5 images, the amount of
+  * //halo// comma separated list of halo images to be displayed.  Allow for 
at least 50 time units per image.  If your
+list contains 5 images, the amount of
 time between the begin and end keys should be at least 250.
-  * //halo_x//, //halo_y// offset for the center of the halo image.  0,0 puts 
the center of the halo image on the center of the unit
+  * //halo_x//, //halo_y// offset for the center of the halo image.  0,0 puts 
the center of the halo image on the center
+of the unit
 * ||[missile_frame]|| describes a missile image and how to display it
   * //begin// when to start displaying this particular unit
   * //end// when to stop displaying this image






reply via email to

[Prev in Thread] Current Thread [Next in Thread]