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[Wesnoth-wiki-changes] HeirToTheThrone


From: wiki
Subject: [Wesnoth-wiki-changes] HeirToTheThrone
Date: Sun, 21 Nov 2004 14:55 +0100

UserAgent: Mozilla/5.0 (X11; U; Linux i686; fr-FR; rv:1.5) Gecko/20031007
IP: 213.44.55.5
URI: http://wesnoth.slack.it/?HeirToTheThrone
 - - - - -
Index: HeirToTheThrone
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/HeirToTheThrone,v
retrieving revision 1.11
diff -u -r1.11 HeirToTheThrone
--- HeirToTheThrone     19 Nov 2004 10:37:04 -0000      1.11
+++ HeirToTheThrone     21 Nov 2004 13:55:24 -0000
@@ -11,7 +11,7 @@
 
 See also the forum post
 <A HREF="http://www.wesnoth.org/forum/viewtopic.php?t=3601";>Suggestions
-for Heir to the Throne walkthrough</A> for more.
+for Heir to the Throne walkthrough</a> for more.
 
 ||Warning:|| spoilers ahead!
 
@@ -40,7 +40,7 @@
 Early finish bonus: 30 gold per turn.
 
 See also the
-<A HREF="http://www.wesnoth.org/forum/viewtopic.php?t=2881";>forum 
discussion</A>.
+<A HREF="http://www.wesnoth.org/forum/viewtopic.php?t=2881";>forum 
discussion</a>.
 
 <h3>2. Blackwater Port</h3>
 If you get out of the Elves Beseiged scenario by turn 15 or so,
@@ -71,7 +71,7 @@
 No early finish bonus.
 
 See also the
-<A HREF="http://www.wesnoth.org/forum/viewtopic.php?t=2929";>forum 
discussion</A>.
+<A HREF="http://www.wesnoth.org/forum/viewtopic.php?t=2929";>forum 
discussion</a>.
 
 <h3>3. Isle of Anduin</h3>
 You start with only 100 gold, and the key is to gain control of
@@ -137,7 +137,7 @@
 leader will come out and try to retake them, giving you a chance for an early 
victory.
 
 See also the
-<A HREF="http://www.wesnoth.org/forum/viewtopic.php?t=2959";>forum 
discussion</A>.
+<A HREF="http://www.wesnoth.org/forum/viewtopic.php?t=2959";>forum 
discussion</a>.
 
 <h3>4. Bay of Pearls</h3>
 In this scenario you have two independent battles (at least at first).
@@ -174,7 +174,7 @@
 get some free assistance from an extra-powerful white mage for later in the 
game.
 
 See also the
-<A HREF="http://www.wesnoth.org/forum/viewtopic.php?t=3022";>forum 
discussion</A>.
+<A HREF="http://www.wesnoth.org/forum/viewtopic.php?t=3022";>forum 
discussion</a>.
 
 <h3>5a. Muff Malal's Peninsula</h3>
 This is an easy scenario, and your aim here should be to build up your gold
@@ -206,7 +206,7 @@
 Attack only during the day, when the undead are weakest.
 
 See also the
-<A HREF="http://www.wesnoth.org/forum/viewtopic.php?t=3178";>forum 
discussion</A>.
+<A HREF="http://www.wesnoth.org/forum/viewtopic.php?t=3178";>forum 
discussion</a>.
 
 <h3>5b. Isle of the Damned</h3>
 Konrad is shipwrecked, so you start out with 100 gold and can't recall units.
@@ -227,7 +227,7 @@
 Moremirmu is critical to winning but also quite fragile, so keep him safe at 
night.
 
 See also the
-<A HREF="http://www.wesnoth.org/forum/viewtopic.php?t=3179";>forum 
discussion</A>.
+<A HREF="http://www.wesnoth.org/forum/viewtopic.php?t=3179";>forum 
discussion</a>.
 
 <h3>6. The Siege of Elensefar</h3>
 It is always worth accepting help from the thieves, there is nothing to be
@@ -242,7 +242,7 @@
 
 No early finish bonus.
 See also the
-<A HREF="http://www.wesnoth.org/forum/viewtopic.php?t=3224";>forum 
discussion</A>.
+<A HREF="http://www.wesnoth.org/forum/viewtopic.php?t=3224";>forum 
discussion</a>.
 
 <h3>7. Crossroads</h3>
 A lot of people struggle with this one.  You can try running for it: recall
@@ -260,7 +260,7 @@
 to trigger ambushes, picking off enemies to score experience points.
 
 See also the
-<A HREF="http://www.wesnoth.org/forum/viewtopic.php?t=3281";>forum 
discussion</A>.
+<A HREF="http://www.wesnoth.org/forum/viewtopic.php?t=3281";>forum 
discussion</a>.
 
 <h3>8. The Princess of Wesnoth</h3>
 Subdue Li'sar to win: try to kill her, and she will surrender instead of dying.
@@ -268,7 +268,7 @@
 only 3 units at a time and not very powerful ones at that.
 
 See also the
-<A HREF="http://www.wesnoth.org/forum/viewtopic.php?t=3401";>forum 
discussion</A>.
+<A HREF="http://www.wesnoth.org/forum/viewtopic.php?t=3401";>forum 
discussion</a>.
 
 <h3>9. The Valley of Death</h3>
 Survive 12 turns.
@@ -285,9 +285,14 @@
 It apparently also works to pack the lake around the starting castle
 with mermen, and hole up there.
 
+If you can't recruit a big army, a solution is to recruit as much elves as you 
can, send them to the forest at the north
+of your castle to slow the Revenant as much as you can (you need to stop them 
for three turns), and rush with Konrad and
+the others to the bottom right corner in the same time. If you do well, the 
corpse and the others undead won't be able
+to attack you before the end.
+
 No early finish bonus.
 See also the
-<A HREF="http://www.wesnoth.org/forum/viewtopic.php?t=3402";>forum 
discussion</A>.
+<A HREF="http://www.wesnoth.org/forum/viewtopic.php?t=3402";>forum 
discussion</a>.
 
 <h3>10. Gryphon Mountain</h3>
 If you kill the Mother Gryphon before the orcs do, you can then recruit
@@ -465,11 +470,11 @@
 ||Credits||
 
 Thanks to:
-* <A 
HREF="http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=781";>Fulk 
d'Anjou</A>
+* <A 
HREF="http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=781";>Fulk 
d'Anjou</a>
 for starting this effort,
-* <A 
HREF="http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=176";>turin</A>
+* <A 
HREF="http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=176";>turin</a>
 for reorganising into separate pages,
-* <A 
HREF="http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=970";>ott</A>
+* <A 
HREF="http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=970";>ott</a>
 for much of the above text and general subediting, and
 * everyone else who has contributed!
 






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