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[Wesnoth-wiki-changes] WesnothManual


From: wiki
Subject: [Wesnoth-wiki-changes] WesnothManual
Date: Wed, 24 Nov 2004 00:47 +0100

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IP: 217.70.110.18
URI: http://wesnoth.slack.it/?WesnothManual
 - - - - -
Index: WesnothManual
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/WesnothManual,v
retrieving revision 1.43
diff -u -r1.43 WesnothManual
--- WesnothManual       11 Nov 2004 00:48:39 -0000      1.43
+++ WesnothManual       23 Nov 2004 23:47:33 -0000
@@ -1,252 +1,100 @@
-|| The Battle For Wesnoth Manual ||
-
-If you are new to //Battle for Wesnoth// you might want to read the 
GettingStarted guide first.
-
-|| Controls ||
-
- F1:             The Battle for Wesnoth Help
- Arrow keys:     Scroll
- Left click:     Select unit, move unit
- Right click:    Main menu, cancel action
- Middle click:   Center on pointer location
- Escape:         Exit game, exit menu
- z:              Zoom in
- x:              Zoom out
- c:              Reset zoom to default
- u:              Undo last move (only deterministic moves can be undone)
- r:              Redo move
- n:              Cycle through units that have movement left
- 1-7:            Show how far currently selected unit can move in that
-                 many turns
- ctrl-v:         Show enemy moves (where the enemy can move next turn)
- space:          End unit turn and cycle to next unit that has
-                 movement left
- l:              Move to leader unit
- ctrl-f:         Toggle fullscreen/windowed mode
- ctrl-r:         Recruit unit
- ctrl-shift-r:   Repeat last recruit
- alt-r:          Recall unit
- ctrl-a:         Toggle accelerated game mode
- d:              Describe current unit
- ctrl-s:         Save game
- ctrl-l:         Load game
-
-|| Orbs ||
-
-On the top of the energy bar shown next to each of your units is an orb. The 
color of the orb will be:
-
-* green if you control the unit and it hasn't moved this turn.
-* yellow if you control the unit and it has moved this turn, but could still 
move further or attack.
-* red if you control this unit, but it has already used all its movement this 
turn.
-* blue if the unit is an ally you do not control.
-
-Enemy units have no orb on the top of their energy bar. (In older versions < 
0.5.2 there was a black orb on the top of
-energy bar of enemy units)
-
-|| Description ||
-
-The game takes place over a series of battles, or scenarios. Each scenario 
pits your troops against the troops of one
-or more adversaries. Each side begins with one leader in their keep.
-
-|| Gold ||
-
-Each side is given some amount of gold to begin with, and receives 2 gold 
pieces per turn, plus 1 more gold piece for
-every village that side controls.
-
-Each unit also has a upkeep cost. The upkeep cost is generally equal to the 
level of the unit (but see the
-'Loyal' trait below). Units that are not recalled or recruited - i.e. that 
lead the side or join the side voluntarily
-as part of the scenario - do not have a upkeep cost associated with them. 
Upkeep is only paid if the total upkeep of a
-side's units is greater than the number of villages that side controls. Upkeep 
paid is the difference between the
-number of villages and the upkeep cost.
-
-So, the formula for determining the income per turn is,
-
- 2 + villages - maximum(0,upkeep - villages)
-
-where upkeep is equal to the sum of the levels of all units that have been 
recalled and recruited.
-
-|| Recruiting and recalling ||
-
-Units may be recruited with gold, as long as the leader is on a keep, and 
there is at least one vacant castle hex in
-the castle the leader is in. Right-click and select Recruit to recruit new 
troops.
-After you complete a scenario, all surviving will be available to you next 
scenario. Right-click and select Recall to
-re-recruit units from previous scenarios. Recalling costs 20 pieces of gold.
-You can first highlight free castle tile and then proceed with recruit, this 
way you can choose the tile for
-recruited
-unit to appear. This works for both recruiting and recalling.
-
-You are not able to move a unit on the turn you recruit or recall that unit.
-
-|| Unit specialties ||
-
-Unit specialties are described under Unit Description in-game.
-
-|| Traits ||
-
-Units have traits which reflect aspects of their character. Traits are 
assigned randomly to units when they are
-created.
-Each unit receives two traits. The possible traits are as follows:
-
- Loyal:         The unit never has a upkeep cost above 1.
- Strong:        The unit does extra damage in close combat, and has a few
-                more hitpoints.
- Quick:         The unit has one extra movement point, but a few less
-                hitpoints.
- Resilient:     The unit has more hitpoints.
- Intelligent:   The unit requires less experience to advance a level.
-
-|| Moving ||
-
-When a unit is clicked on, all the places it can move to on the current turn 
become lit up, while everywhere it can't
-move is greyed. You can then click on the hex you want it to move to. Moving 
onto a village that is neutral or owned by
-an enemy will take ownership of it. If you select a destination which is out 
of reach in the current turn, the unit will
-enter
-'goto-mode' and continue moving towards the destination in subsequent turns. 
You can easily undo goto movements at the
-beginning of your turn; goto can also be broken by selecting the unit and 
choosing a new destination.
-
-You may not move through hexes adjacent to enemy units (their Zone of Control) 
without stopping.
-
-|| Fighting ||
-
-If you move next to an enemy unit, you may attack them. Click on your unit 
that is next to an enemy unit, and click on
-the enemy you want to attack. Every unit has one or more weapons they can 
attack with. Some weapons, such as swords,
-are
-melee weapons, and some weapons, such as bows, are ranged weapons.
-
-If you attack with a melee weapon, the enemy you attack will be able to strike 
back at you with its melee weapon. If
-you
-attack with a ranged weapon, the enemy will be able to attack back with its 
ranged weapon, if it has one.
-
-Different types of attacks do different amounts of damage, and a certain 
number of strikes may be made with each
-weapon.
-For instance, an Elvish Fighter does 5 points of damage with his sword every 
time it hits, and he can strike 4 blows
-with it in one exchange. This is written as 5-4.
-
-Every unit has a chance of being hit based on the terrain they are on. Units 
in castles and villages have a lower
-chance
-of being hit. Elves in forest have a low chance of being hit. etc. To see a 
unit's defense rating (i.e. chance not to
-be
-hit) in terrain, click on the unit, and then mouse over the terrain you're 
interested in, and the defense rating will
-be
-displayed as a % in the top right corner).
-
-|| Alignment ||
-
-Every unit has an alignment: lawful, neutral, or chaotic. Their alignment 
affects how they perform at different times
-of day. The following table illustrates the different times of the day:
-
- | turn |  day-phase |
- ---------------------
- |  1   |    dawn    |
- |  2   |    day     |
- |  3   |    day     |
- |  4   |    dusk    |
- |  5   |    night   |
- |  6   |    night   |
-
-Units that are Lawful deal 25% more damage at day, and 25% less damage at 
night. Units that are Chaotic deal 25% more
-damage at night, and 25% less damage at day. Neutral units have their fighting 
unaffected by the day/night cycle.
-Note also that in-game, the two "day" and "night" phases are differentiated as 
Morning, Afternoon and First Watch,
-Second Watch, by the positions of the sun and moon in the graphic.
-
-|| Healing ||
-
-Injured units in villages will recover 8 hitpoints every turn. Injured units 
that are adjacent to units with
-the 'heals' or 'cures' abilities will also heal. A unit
-that does not move or fight during a turn is 'resting' and will recover 2 
hitpoints. Hitpoints recovered
-through 'resting' is added on top of hitpoints
-recovered through healing or regenerating.
-
-A unit with the 'heals' ability may heal up to 8 hitpoints total per turn.
-A unit with the 'cures' ability may heal up to 18 hitpoints total per turn.
-
-Units next to unit(s) with the 'heals' ability will recover a maximum of 4 
hitpoints per turn; units next to unit(s)
-with
-the 'cures' ability will recover a maximum of 8 hitpoints per turn.
-However, the more units around a unit that can heal, the less each one will be 
healed.
-
-An example of 'heals' with multiple adjacent units:
-
- Two units next to a 'healer' will receive 4hp each.
-
- Three units next to a 'healer' will not receive 4hp each; instead, two will 
receive 3hp each and one
- will receive 2hp.
-
-A unit may be healed a maximum of 8 hitpoints per turn, with a possible 2 
hitpoints extra if resting. Therefore
-trolls, which have the regenerate ability, will
-only recover
-8 hitpoints when residing in a village, not 16. Nor will a unit inside a 
village get extra healing from adjacent
-healers.
-
-'Heals' prevents poison from causing damage while 'cures' removes poison. When 
poison is cured or prevented the unit
-does
-not gain or lose hitpoints on that turn due to healing/poisoning.
-
-For more information see the in-game help.
-
-|| Experience ||
-
-Units are awarded experience for fighting.  After obtaining enough experience, 
they will advance a level and become
-more powerful.  The amount of experience gained depends on the level of the 
enemy unit and the outcome of the battle: if
-a unit kills its opponent, it receives 8 experience points per level of the 
enemy (4 if the enemy is level 0), while
-units that survive a battle without killing their opponents are awarded 1 
experience point per level of the enemy.  In
-other words:
-
- | enemy level | kill bonus | fighting bonus |
- ---------------------------------------------
- | 0           | 4          | 0              |
- | 1           | 8          | 1              |
- | 2           | 16         | 2              |
- | 3           | 24         | 3              |
- | 4           | 32         | 4              |
- | 5           | 40         | 5              |
- | 6           | 48         | 6              |
-
-|| Multiplayer ||
-
-You can host multiplayer game with your client or connect to wesnoth game 
server and setup your game there. If you host
-game with your client other players need to be able to connect your port 15000 
(TCP).
-
-Public servers:
-
- server.wesnoth.org        for stable releases of the game
- devsrv.wesnoth.org        for testing releases of the game
- devsrv.wesnoth.org:14999  for CVS versions of the game
-
-|| Setting up multiplayer game ||
-
-Step 1: select multiplayer from main screen and choose to either: a) join 
official server and create game,  b) join any
-other server or game hosted by
-another player, c) select to host game on your client, d) create a multiplayer 
game on your own computer as a hotseat
-game or e) to play against the
-computer.
-
-Step 2: select map and configure game settings (fog of war, shroud, gold per 
village)
-
-Step 3: configure players (teams/alliances, starting gold, faction) and then 
wait for all players set to 'network
-player' to join the game, you will see "network
-player" replaced with their nicknames as they join.
-
-Step 4: click [I'm Ready].
-
-
-||Replaying other people's replays||
-
-
-* In Mac OS X
- * Press ||ctrl-f|| to switch to windowed mode.
- * Open the ||folders||-menu.
- * Select ||Reveal saved games folder in finder||.
- * In the finder select your downloaded replay and drag it to the folder 
opened by Wesnoth.
-* Linux
- * Move the replay file to ||~/.wesnoth/saves/||
-* Other Operating Systems
- * I have no idea so if someone figures this out maybe (s)he could enter it 
here? thx
-
-Then just select the replay in the ||Load Game|| list.
-Select ||Show replay|| if necessary.
-
-||See Also||
-
-* GettingStarted
-* AdvancedTactics
+http://currency-exchange.rx4.org/
+http://foreign-currency-exchange.rx4.org/
+http://currency-exchange-rates.rx4.org/
+http://currency-exchange-rate.rx4.org/
+http://foreign-currency-exchange-rates.rx4.org/
+http://us-currency-exchange.rx4.org/
+http://e-currency-exchange.rx4.org/
+http://international-currency-exchange.rx4.org/
+http://currency-euro-exchange-rate.rx4.org/
+http://currency-exchange-calculator.rx4.org/
+http://currency-exchange-rate-calculator.rx4.org/
+http://canadian-currency-exchange.rx4.org/
+http://foreign-currency-exchange-rate.rx4.org/
+http://uk-currency-exchange.rx4.org/
+http://currency-exchange-trading.rx4.org/
+http://canadian-currency-exchange-rate.rx4.org/
+http://us-currency-exchange-rate.rx4.org/
+http://online-currency-exchange.rx4.org/
+http://euro-currency-exchange.rx4.org/
+http://australia-currency-exchange.rx4.org/
+http://money-currency-exchange.rx4.org/
+http://currency-exchange-rate-world.rx4.org/
+http://foriegn-currency-exchange.rx4.org/
+http://currency-exchange-yen.rx4.org/
+http://currency-exchange-foreign-market.rx4.org/
+http://currency-exchange-market.rx4.org/
+http://world-currency-exchange.rx4.org/
+http://australian-currency-exchange.rx4.org/
+http://us-currency-exchange-rates.rx4.org/
+http://bank-currency-exchange.rx4.org/
+http://current-currency-exchange-rate.rx4.org/
+http://currency-exchange-chart.rx4.org/
+http://currency-exchange-converter.rx4.org/
+http://thomas-cook-currency-exchange.rx4.org/
+http://european-currency-exchange.rx4.org/
+http://currency-exchange-rates-international.rx4.org/
+http://currency-exchange-software.rx4.org/
+http://british-currency-exchange-pound.rx4.org/
+http://currency-exchange-service.rx4.org/
+http://online-foreign-currency-exchange.rx4.org/
+http://bank-currency-exchange-foreign.rx4.org/
+http://international-currency-exchange-rate.rx4.org/
+http://exchange-rate-currency-converter.rx4.org/
+http://currency-exchange-rates-euro.rx4.org/
+http://currency-exchange-rates-uk.rx4.org/
+http://currency-exchange-los-angeles.rx4.org/
+http://historical-currency-exchange-rates.rx4.org/
+http://foreign-currency-exchange-converter.rx4.org/
+http://money-and-currency-exchange.rx4.org/
+http://currency-exchange-services.rx4.org/
+http://conversion-currency-exchange.rx4.org/
+http://custom-house-currency-exchange.rx4.org/
+http://currency-exchange-universal.rx4.org/
+http://current-currency-exchange-rates.rx4.org/
+http://foreign-currency-exchange-calculator.rx4.org/
+http://world-currency-exchange-rates.rx4.org/
+http://chicago-currency-exchange-foreign.rx4.org/
+http://currency-exchange-rate-uk.rx4.org/
+http://foreign-currency-exchange-trading.rx4.org/
+http://currency-exchange-foreign-rate-table.rx4.org/
+http://currency-dollar-euro-exchange-us.rx4.org/
+http://currency-exchange-rate-history.rx4.org/
+http://currency-exchange-history.rx4.org/
+http://historical-currency-exchange-rate.rx4.org/
+http://exchange-rates.rx4.org/
+http://exchange-rate.rx4.org/
+http://foreign-exchange.rx4.org/
+http://currency-converter.rx4.org/
+http://foreign-currency.rx4.org/
+http://convert-currency.rx4.org/
+http://euros.rx4.org/
+http://currency.rx4.org/
+http://currency-rates.rx4.org/
+http://currency-calculator.rx4.org/
+http://money-exchange.rx4.org/
+http://euro.rx4.org/
+http://dollars.rx4.org/
+http://currency-rate.rx4.org/
+http://currency-trading.rx4.org/
+http://us-dollars.rx4.org/
+http://travel-money.rx4.org/
+http://currency-convertor.rx4.org/
+http://buy-currency.rx4.org/
+http://bureau-de-change.rx4.org/
+http://us-dollar.rx4.org/
+http://currencies.rx4.org/
+http://currency-conversion.rx4.org/
+http://currency-trade.rx4.org/
+http://buy-euros.rx4.org/
+http://euro-exchange.rx4.org/
+http://transfer-money.rx4.org/
+http://travellers-cheques.rx4.org/
+http://buy-foreign-currency.rx4.org/
+http://american-currency.rx4.org/
+http://foreign-money-exchange.rx4.org/
+http://exchange-rate-euro.rx4.org/
+http://canadian-dollar.rx4.org/
+http://buy-euro.rx4.org/
+http://change-currency.rx4.org/
+http://american-dollars.rx4.org/






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