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Wed, 1 Dec 2004 11:07 +0100
UserAgent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.7.5) Gecko/20041109
- - - - -
RCS file: /home/wesnoth/cvsroot/wikiroot/EventWML,v
retrieving revision 1.16
diff -u -r1.16 EventWML
--- EventWML 1 Dec 2004 10:04:26 -0000 1.16
+++ EventWML 1 Dec 2004 10:07:51 -0000
@@ -56,8 +56,8 @@
this would completely disable undo for the entire scenario, while now it can
be made to only disable undo in the cases
where the event mutates the scenario.
-//Primary_unit// can be referred to as ||unit||. //Secondary_unit// can be
referred to as ||second_unit||. For
+//Primary_unit// can be referred to as ||unit||.
+//Secondary_unit// can be referred to as ||second_unit||. For example,
@@ -72,8 +72,8 @@
These keys and tags are more complex ways to filter when an event should
-* //first_time_only// whether the event should be removed from the scenario
after it is triggered.
-default is 'yes'
+* //first_time_only// whether the event should be removed from the scenario
+after it is triggered. Default is 'yes'.
* ||[filter]|| the event will only trigger if //primary_unit// matches this
* standard unit filter- attributes for [filter] are described in FilterWML
* ||[filter_second]|| is like [filter], but for //secondary_unit//
@@ -86,8 +86,9 @@
display actions (InterfaceActionsWML) which show something to the user,
and direct actions (DirectActionsWML) which have a direct effect on gameplay.
-Several actions use standard filters to find out which units to execute the
-These are denoted by the phrases "standard unit filter" and "standard location
+Several actions use standard filters to find out which units
+to execute the command on. These are denoted by the phrases
+"standard unit filter" and "standard location filter".
- [Wesnoth-wiki-changes] EventWML,