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Re: [XBoard-devel] Re: XBoard stuff
From: |
Daniel Mehrmann |
Subject: |
Re: [XBoard-devel] Re: XBoard stuff |
Date: |
Tue, 2 Dec 2003 00:03:35 +0100 |
agree with tim.
For me i must say i don't have time at the moment to work on xboard because
i'm working with my chessengine.
But after CCT6 i promise i will work on xboard :)
cheers
DAniel
----- Original Message -----
From: "Tim Mann" <address@hidden>
To: "Dan Jenkins" <address@hidden>
Cc: <address@hidden>; <address@hidden>
Sent: Monday, December 01, 2003 7:26 PM
Subject: [XBoard-devel] Re: XBoard stuff
> That sounds like good progress. Let's use the xboard-devel mailing list
> for discussion -- assuming it works, that is. Just to confirm that,
> could each of you reply to me (not the list) if you get this message?
>
> A few comments interspersed.
>
> On Mon, 01 Dec 2003 10:48:51 -0600, "Dan Jenkins" <address@hidden>
wrote:
> > Hi guys.
> >
> > I hope you all had a great Thanksgiving weekend!
> >
> > Just thought I'd check up on how everyone was doing and toss around a
few
> > ideas I had for how I'd like to try and start implementing an OpenGL
front
> > end for XBoard. I feel group communication on projects like this is
> > important to keep from stepping on each others toes too much. :)
> >
> > First of all, I spent some time this weekend trying to get a better
grasp of
> > the GNU autotools. I'm still far from confident in my knowledge of
them,
> > but I am reasonably sure I can add some stuff to conditionally link in
the
> > GL libraries, and add the appropriate #defines to the config.h. I found
> > some M4 macros to check for GL and GLU at the GNU Autoconf Macro
archive.
> > (http://www.gnu.org/software/ac-archive/htmldoc/) These seemed to work
> > pretty well on my Slackware system and are probably much more complete
than
> > what I could write on my own.
>
> Sounds good.
>
> > Next, I thought about trying to move some of the Xaw code for drawing
the
> > board into a separate file so that the xboard.c file is composed mainly
of
> > stuff like Window creation and handling of window events, and so that it
> > might be easier to try and start defining a common GUI interface between
> > OpenGL and any other UIs.
>
> That's good. If you want, you could also pull out Unix-specific code
> that isn't X related at all into a third file (assuming you find some
> that can be pulled out fairly cleanly). We'd been talking about that as
> a step toward replacing Xaw with GTK+.
>
> > Once I get to the stage of actually trying to plug my OpenGL code into
> > Xboard, I thought that initially, I could implement a command-line
option to
> > enable GL mode. I figured if I did that, it would be easier to keep
from
> > messing up the original code too bad so that everyone else could still
see
> > the board as it is now.
>
> Doing it as a command-line option as the first step seems fine.
>
> One thing to watch out for: the existing code has a weakness that some
> things can be done only from the command line because they're tangled up
> with program initialization -- in particular, resizing the window. It
> would be nice not to make initialization any harder to untangle, as
> we'll want to make the window resizable at some point.
>
> > If you have any thoughts/comments about any of the above, or if any of
my
> > ideas will totally mess up stuff you are working on, let me know. Also,
if
> > you have any ideas of how we should design the front end code in a way
that
> > we can support multiple UIs, I'd love to discuss them.
>
> I think the interface between the chessboard proper (not including the
> clocks, menu bar, text line, etc.) and the rest of the program is
> already pretty narrow. I think the idea you were talking about before,
> of making that part into an object-like interface (struct containing
> several function pointers) is a good direction to go.
>
> >
> > _________________________________________________________________
> > Groove on the latest from the hot new rock groups! Get downloads,
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> >
>
>
> --
> Tim Mann address@hidden http://tim-mann.org/
>
>
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