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Re: [Fenfire-dev] Repost^5: PEG animation_api--mudyc
From: |
Matti Katila |
Subject: |
Re: [Fenfire-dev] Repost^5: PEG animation_api--mudyc |
Date: |
Mon, 17 Nov 2003 10:42:31 +0200 (EET) |
On Fri, 7 Nov 2003, Tuomas Lukka wrote:
> The only remaining problem is naming.
>
> On Fri, Nov 07, 2003 at 02:43:26PM +0200, Matti Katila wrote:
> > /** Switch to next VobScene by creating a new VobScene.
> > * The switch is fast and no animation is seen.
> > * This method is pending, i.e., next screen update is soon
>
> "This method is pending" is not really the right way to say
> it but let's edit that later.
Yep, but next time you can say the right way to say it ,)
> > void switchVS();
>
> Why animate() but switchVS()?
>
> Why not animateVS() or just switch()?
>
> Or maybe update_animate() and update_abrupt()?
>
> > void rerender();
>
> Same here?
Yes, good catch. I change the method names to animate, switch and rerender.
> > boolean hasSceneReplacementPending();
> And this really should be "isSceneReplacementPending()", I think.
Ok, s/has/is/.
After changes, is the peg accepted (I would not like to post it sixth
time..)?
-Matti