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Re: [Fenfire-dev] Font hinting


From: Benja Fallenstein
Subject: Re: [Fenfire-dev] Font hinting
Date: Wed, 07 Jul 2004 13:09:59 +0200
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Matti Katila wrote:
| On Wed, 7 Jul 2004, Benja Fallenstein wrote:
|>Ouch. Big ouch. Now I know why text in OpenGL still looks bad.
|
| I think you need to be much more specific what you mean in here. In
OpenGL
| there are not one way to render a text.

Do you mean that I need to be more specific which text looks bad, or how
it looks bad?

As to how it looks bad, I think the easiest way to see is to look at the
demo I linked to, and turn hinting on/off:

~    http://mbox.troja.mff.cuni.cz/~peak/ftdemo/index.cgi

As to which text looks bad, why, I know only one way to render text in
Libvob/OpenGL: Create a TextVob and put it into a scene. That's the one
that looks bad.

- - Benja
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