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Re: [ff3d-users] Problem with surface meshes
From: |
Stephane Del Pino |
Subject: |
Re: [ff3d-users] Problem with surface meshes |
Date: |
Fri, 27 Aug 2010 22:14:10 +0200 |
User-agent: |
KMail/1.13.5 (Linux/2.6.32-5-amd64; KDE/4.4.5; x86_64; ; ) |
Dear Juzar.
ff3d uses the marching tetrahedra algorithm to build surface meshes.
This algorithm uses characteristic functions of primitives (volumes). If a
volume is null or if it does not contain any point of the background mesh, the
algorithm fails. You are at least in the first situation since your box
intersects your cylinders' union on there faces y=0.
Best regards,
Stéphane.