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@@ -58,6 +58,19 @@ dense_line_to( const FT_Vector* to, dense_worker* worker ) |
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dense_move_to( to, worker );
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return 0;
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60
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}
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+
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+FT26D6 max(FT26D6 x, FT26D6 y){
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+ if(x > y)
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+ return x;
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+ return y;
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+}
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+
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+FT26D6 min(FT26D6 x, FT26D6 y){
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+ if(x < y)
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+ return x;
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+ return y;
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+}
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+
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void
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swap( long int* a, long int* b )
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{
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@@ -72,33 +85,39 @@ dense_render_line( dense_worker* worker, TPos tox, TPos toy ) |
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{
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// printf("line from: %d, %d to %d, %d\n", worker->prev_x, worker->prev_y,
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// to_x, to_y);
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- float from_x = worker->prev_x;
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- float from_y = worker->prev_y;
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- if ( from_y == toy )
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- return;
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88
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- // aP0.m_x -= worker->m_origin_x;
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- // aP0.m_y -= worker->m_origin_y;
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- // aP1.m_x -= worker->m_origin_x;
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- // aP1.m_y -= worker->m_origin_y;
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89
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- // from_x = TRUNC( (int)from_x );
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- // from_y = TRUNC( (int)from_y );
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- // to_x = TRUNC( (int)to_x );
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- // to_y = TRUNC( (int)to_y );
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+ FT26D6 fx = worker->prev_x>>2;
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+ FT26D6 fy = worker->prev_y>>2;
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+
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+
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+ // float from_x = fx;
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+ // float from_y = fy;
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+
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+ FT26D6 from_x = fx;
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+ FT26D6 from_y = fy;
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+
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+
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+ // from_x /= 64.0;
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+ // from_y /= 64.0;
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+
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+ FT26D6 tx = tox>>2;
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+ FT26D6 ty = toy>>2;
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+
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+ if ( fy == ty )
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+ return;
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+
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+ // float to_x = tx / 64.0;
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+ // float to_y = ty / 64.0;
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+ FT26D6 to_x = tx;
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+ FT26D6 to_y = ty;
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- from_x /= 256.0;
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- from_y /= 256.0;
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- float to_x = tox / 256.0;
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- float to_y = toy / 256.0;
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//printf("line from: %f, %f to %f, %f\n", from_x, from_y, to_x, to_y);
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118
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- float dir;
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- if ( from_y < to_y )
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- dir = 1;
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- else
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+ int dir = 1;
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+ if ( from_y >= to_y )
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{
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dir = -1;
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swap( &from_x, &to_x );
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... |
@@ -106,35 +125,41 @@ dense_render_line( dense_worker* worker, TPos tox, TPos toy ) |
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}
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126
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108
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// Clip to the height.
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- if ( from_y >= worker->m_h || to_y <= 0 )
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+ if ( from_y >= worker->m_h<<6 || to_y <= 0 )
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return;
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130
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- float dxdy = ( to_x - from_x ) / (float)( to_y - from_y );
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+ //float dxdy = ( to_x - from_x ) / (float)( to_y - from_y );
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+ FT26D6 deltax,deltay;
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+ deltax = to_x - from_x;
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+ deltay = to_y - from_y;
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+
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if ( from_y < 0 )
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{
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- from_x -= from_y * dxdy;
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138
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+ from_x -= from_y * deltax/deltay;
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139
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from_y = 0;
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}
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118
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- if ( to_y > worker->m_h )
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+
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+ // TODO: test, imp line
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+ if ( to_y > worker->m_h<<6 )
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119
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{
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120
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- to_x -= ( to_y - worker->m_h ) * dxdy;
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- to_y = (float)worker->m_h;
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+ to_x -= (( to_y - worker->m_h<<6 ) * deltax/deltay);
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146
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+ to_y = worker->m_h<<6;
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147
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}
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148
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124
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- float x = from_x;
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- int y0 = (int)from_y;
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- int y_limit = (int)ceil( to_y );
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- float* m_a = worker->m_a;
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149
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+ int x = from_x;
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150
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+ int y0 = from_y>>6;
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151
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+ int y_limit = (to_y + 0x3f)>>6;
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152
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+ FT20D12* m_a = worker->m_a;
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128
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153
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154
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for ( int y = y0; y < y_limit; y++ )
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{
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156
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// printf("y is %d\n", y);
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132
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int linestart = y * worker->m_w;
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133
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- float dy = fmin( y + 1.0f, to_y ) - fmax( (float)y, from_y );
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- float xnext = x + dxdy * dy;
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135
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- float d = dy * dir;
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158
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+ FT26D6 dy = min( (y + 1)<<6, to_y ) - max( y<<6, from_y );
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159
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+ FT26D6 xnext = x + dy * deltax/deltay;
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160
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+ FT26D6 d = dy * dir;
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136
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161
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137
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- float x0, x1;
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162
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+ FT26D6 x0, x1;
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163
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if ( x < xnext )
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164
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{
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165
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x0 = x;
|
... |
... |
@@ -151,35 +176,59 @@ dense_render_line( dense_worker* worker, TPos tox, TPos toy ) |
151
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176
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floating-point inaccuracy That would cause an out-of-bounds array access at
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152
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177
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index -1.
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153
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178
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*/
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- float x0floor = x0 <= 0.0f ? 0.0f : (float)floor( x0 );
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179
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+ // float x0floor = x0 <= 0.0f ? 0.0f : (float)floor( x0 );
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180
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+
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181
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+ int x0i = x0>>6;
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182
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+ FT26D6 x0floor = x0i<<6;
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183
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+
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184
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+
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185
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+ // float x1ceil = (float)ceil( x1 );
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186
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+ int x1i = (x1+0x3f)>>6;
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187
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+ FT26D6 x1ceil = x1i <<6;
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155
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188
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156
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- int x0i = (int)x0floor;
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157
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- float x1ceil = (float)ceil( x1 );
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158
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- int x1i = (int)x1ceil;
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159
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189
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if ( x1i <= x0i + 1 )
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190
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{
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161
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- float xmf = 0.5f * ( x + xnext ) - x0floor;
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162
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- m_a[linestart + x0i] += d - d * xmf;
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191
|
+ FT26D6 xmf = ( ( x + xnext )>>1) - x0floor;
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|
192
|
+ m_a[linestart + x0i] += d * ((1<<6) - xmf);
|
163
|
193
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m_a[linestart + ( x0i + 1 )] += d * xmf;
|
164
|
194
|
}
|
165
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195
|
else
|
166
|
196
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{
|
167
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|
- float s = 1.0f / ( x1 - x0 );
|
168
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|
- float x0f = x0 - x0floor;
|
169
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- float a0 = 0.5f * s * ( 1.0f - x0f ) * ( 1.0f - x0f );
|
170
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- float x1f = x1 - x1ceil + 1.0f;
|
171
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- float am = 0.5f * s * x1f * x1f;
|
|
197
|
+ // float s = 1.0f / ( x1 - x0 );
|
|
198
|
+ // float x0f = x0 - x0floor;
|
|
199
|
+ // float a0 = 0.5f * s * ( 1.0f - x0f ) * ( 1.0f - x0f );
|
|
200
|
+ // float x1f = x1 - x1ceil + 1.0f;
|
|
201
|
+ // float am = 0.5f * s * x1f * x1f;
|
|
202
|
+
|
|
203
|
+ FT26D6 oneOverS = x1 - x0;
|
|
204
|
+ FT26D6 x0f = x0 - x0floor;
|
|
205
|
+
|
|
206
|
+
|
|
207
|
+ FT26D6 oneMinusX0f = (1<<6) - x0f;
|
|
208
|
+ FT26D6 a0 = ((oneMinusX0f * oneMinusX0f) >> 1) / oneOverS;
|
|
209
|
+ FT26D6 x1f = x1 - x1ceil + (1<<6);
|
|
210
|
+ FT26D6 am = ((x1f * x1f) >> 1) / oneOverS;
|
|
211
|
+
|
|
212
|
+ // printf("x0 is %lld, x1 is %lld\n",x0,x1 );
|
|
213
|
+
|
|
214
|
+
|
|
215
|
+
|
172
|
216
|
m_a[linestart + x0i] += d * a0;
|
|
217
|
+
|
173
|
218
|
if ( x1i == x0i + 2 )
|
174
|
|
- m_a[linestart + ( x0i + 1 )] += d * ( 1.0f - a0 - am );
|
|
219
|
+ m_a[linestart + ( x0i + 1 )] += d * ( (1<<6) - a0 - am );
|
175
|
220
|
else
|
176
|
221
|
{
|
177
|
|
- float a1 = s * ( 1.5f - x0f );
|
|
222
|
+ FT26D6 a1 = (((1<<6) + (1<<5) - x0f) << 6) / oneOverS;
|
178
|
223
|
m_a[linestart + ( x0i + 1 )] += d * ( a1 - a0 );
|
179
|
|
- for ( int xi = x0i + 2; xi < x1i - 1; xi++ )
|
180
|
|
- m_a[linestart + xi] += d * s;
|
181
|
|
- float a2 = a1 + ( x1i - x0i - 3 ) * s;
|
182
|
|
- m_a[linestart + ( x1i - 1 )] += d * ( 1.0f - a2 - am );
|
|
224
|
+
|
|
225
|
+ FT26D6 dTimesS = (d << 12) / oneOverS;
|
|
226
|
+
|
|
227
|
+ for ( FT26D6 xi = x0i + 2; xi < x1i - 1; xi++ )
|
|
228
|
+ m_a[linestart + xi] += dTimesS;
|
|
229
|
+
|
|
230
|
+ FT26D6 a2 = a1 + (( x1i - x0i - 3 )<<12)/oneOverS;
|
|
231
|
+ m_a[linestart + ( x1i - 1 )] += d * ( (1<<6) - a2 - am );
|
183
|
232
|
}
|
184
|
233
|
m_a[linestart + x1i] += d * am;
|
185
|
234
|
}
|
... |
... |
@@ -369,26 +418,45 @@ dense_render_glyph( dense_worker* worker, const FT_Bitmap* target ) |
369
|
418
|
FT_Error error = FT_Outline_Decompose( &( worker->outline ),
|
370
|
419
|
&dense_decompose_funcs, worker );
|
371
|
420
|
// Render into bitmap
|
372
|
|
- const float* source = worker->m_a;
|
|
421
|
+ const FT20D12* source = worker->m_a;
|
373
|
422
|
|
374
|
423
|
unsigned char* dest = target->buffer;
|
375
|
424
|
unsigned char* dest_end = target->buffer + worker->m_w * worker->m_h;
|
376
|
425
|
|
377
|
|
- __m128 offset = _mm_setzero_ps();
|
378
|
|
- __m128i mask = _mm_set1_epi32(0x0c080400);
|
379
|
|
- __m128 sign_mask = _mm_set1_ps(-0.f);
|
380
|
|
- for (int i = 0; i < worker->m_h*worker->m_w; i += 4) {
|
381
|
|
- __m128 x = _mm_load_ps(&source[i]);
|
382
|
|
- x = _mm_add_ps(x, _mm_castsi128_ps(_mm_slli_si128(_mm_castps_si128(x), 4)));
|
383
|
|
- x = _mm_add_ps(x, _mm_shuffle_ps(_mm_setzero_ps(), x, 0x40));
|
384
|
|
- x = _mm_add_ps(x, offset);
|
385
|
|
- __m128 y = _mm_andnot_ps(sign_mask, x); // fabs(x)
|
386
|
|
- y = _mm_min_ps(y, _mm_set1_ps(1.0f));
|
387
|
|
- y = _mm_mul_ps(y, _mm_set1_ps(255.0f));
|
388
|
|
- __m128i z = _mm_cvtps_epi32(y);
|
389
|
|
- z = _mm_shuffle_epi8(z, mask);
|
390
|
|
- _mm_store_ss((float *)&dest[i], (__m128)z);
|
391
|
|
- offset = _mm_shuffle_ps(x, x, _MM_SHUFFLE(3, 3, 3, 3));
|
|
426
|
+ // __m128 offset = _mm_setzero_ps();
|
|
427
|
+ // __m128i mask = _mm_set1_epi32(0x0c080400);
|
|
428
|
+ // __m128 sign_mask = _mm_set1_ps(-0.f);
|
|
429
|
+ // for (int i = 0; i < worker->m_h*worker->m_w; i += 4) {
|
|
430
|
+ // __m128 x = _mm_load_ps(&source[i]);
|
|
431
|
+ // x = _mm_add_ps(x, _mm_castsi128_ps(_mm_slli_si128(_mm_castps_si128(x), 4)));
|
|
432
|
+ // x = _mm_add_ps(x, _mm_shuffle_ps(_mm_setzero_ps(), x, 0x40));
|
|
433
|
+ // x = _mm_add_ps(x, offset);
|
|
434
|
+ // __m128 y = _mm_andnot_ps(sign_mask, x); // fabs(x)
|
|
435
|
+ // y = _mm_min_ps(y, _mm_set1_ps(1.0f));
|
|
436
|
+ // y = _mm_mul_ps(y, _mm_set1_ps(255.0f));
|
|
437
|
+ // __m128i z = _mm_cvtps_epi32(y);
|
|
438
|
+ // z = _mm_shuffle_epi8(z, mask);
|
|
439
|
+ // _mm_store_ss((float *)&dest[i], (__m128)z);
|
|
440
|
+ // offset = _mm_shuffle_ps(x, x, _MM_SHUFFLE(3, 3, 3, 3));
|
|
441
|
+ // }
|
|
442
|
+
|
|
443
|
+ FT20D12 valnew = 0;
|
|
444
|
+ //float value = 0.0f;
|
|
445
|
+ while ( dest < dest_end )
|
|
446
|
+ {
|
|
447
|
+ valnew += *source++;
|
|
448
|
+
|
|
449
|
+ // printf("%d\n", *source);
|
|
450
|
+
|
|
451
|
+ if(valnew > 0){
|
|
452
|
+ int nnew = valnew >>4;
|
|
453
|
+
|
|
454
|
+ if(nnew>255)nnew=255;
|
|
455
|
+ *dest = (unsigned char)nnew;
|
|
456
|
+ }else{
|
|
457
|
+ *dest = 0;
|
|
458
|
+ }
|
|
459
|
+ dest++;
|
392
|
460
|
}
|
393
|
461
|
|
394
|
462
|
// float value = 0.0f;
|
... |
... |
@@ -445,10 +513,10 @@ dense_raster_render( FT_Raster raster, const FT_Raster_Params* params ) |
445
|
513
|
|
446
|
514
|
int size = worker->m_w * worker->m_h + 4;
|
447
|
515
|
|
448
|
|
- worker->m_a = malloc( sizeof( float ) * size );
|
|
516
|
+ worker->m_a = malloc( sizeof( FT20D12 ) * size );
|
449
|
517
|
worker->m_a_size = size;
|
450
|
518
|
|
451
|
|
- memset( worker->m_a, 0, ( sizeof( float ) * size ) );
|
|
519
|
+ memset( worker->m_a, 0, ( sizeof( FT20D12 ) * size ) );
|
452
|
520
|
/* exit if nothing to do */
|
453
|
521
|
if ( worker->m_w <= worker->m_origin_x || worker->m_h <= worker->m_origin_y )
|
454
|
522
|
{
|