[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[ft] Management of resources for bitmap
From: |
Jacques Beaumont |
Subject: |
[ft] Management of resources for bitmap |
Date: |
Tue, 05 Nov 2013 11:48:30 -0500 |
First congratulation to the developers. The Free type
library is just a wonderful resource.
I'd like to manage memory in glyph to bitmap conversion
in order to optimize performance. I may miss something but
I could not find a routine to do that.
Here is the context.
I am developing a graphic front end interface which requires annotation,
essentially small string <128 chars, that I send to the graphic engine
through the texture buffer.
Now in order to preserve flexibility e.g. rendering fonts of different size
and color
I'd like to proceed this way. Load in memory the font file, scan my strings,
render
them in a memory buffer large enough to accomodate any given string and then
load the rendered string in the texture buffer for later placement on
graphics.
I can do all this, but I cannot manage memory resources for bitmap. The
FT_Render_Glyph
routine allocates memory for each bit map and does not let me assign my own
resources.
the FT_Outline_Render allows me to memory management, but I could never get
it to work well
when I mix different types of fonts and size (need for
subscript/superscript and mixing greek and latin
letters). I'd like to use the render used by FT_Render_Glyph and manage the
resources myself
Any suggestions??
Sincerely,
Jacques
Jacques Beaumont Ph.D.
Visiting Professor
Department of Pharmacology
Upstate Medical University of SUNY
Adjunct Associate Professor
Department of Biomedical and Chemical Engineering
Syracuse University
Phone: 315-464-8007
- [ft] Management of resources for bitmap,
Jacques Beaumont <=