traverso-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Traverso-devel] Buffering AudioClipView painting


From: ben levitt
Subject: [Traverso-devel] Buffering AudioClipView painting
Date: Sun, 1 Jul 2007 21:08:21 -0700

I've been thinking that we could reduce cpu/gpu work while dragging a
clip, by painting the contents of AudioClipViews to a QPixmap, and on
each call to AudioClipView::paint(), reusing the part of the previous
pixmap that was visible, and still is visible.

We'd have to watch out for things that change a clip's appearance like
changing the soft-selected state, and then repaint the whole pixmap.

But then the performance while dragging a clip should be similar to
while scrolling.

Remon, what do you think?

Ben




reply via email to

[Prev in Thread] Current Thread [Next in Thread]