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[Wesnoth-wiki-changes] WesnothManual


From: wiki
Subject: [Wesnoth-wiki-changes] WesnothManual
Date: Thu, 4 Nov 2004 14:39 +0100

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IP: 213.64.183.37
URI: http://wesnoth.slack.it/?WesnothManual
 - - - - -
Index: WesnothManual
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/WesnothManual,v
retrieving revision 1.40
diff -u -r1.40 WesnothManual
--- WesnothManual       4 Nov 2004 13:15:18 -0000       1.40
+++ WesnothManual       4 Nov 2004 13:39:32 -0000
@@ -151,18 +151,18 @@
 
 || Healing ||
 
-Injured units in villages will recover 8 hitpoints every turn. Injured units 
that are adjacent to units with the 'heal' or 'cure' abilities will also heal. 
A unit that
-does not move or fight during a turn is 'resting' and will recover 2 
hitpoints. Hitpoints recovered through 'resting' is added on top of hitpoints 
recovered
-through healing or regenerating.
+Injured units in villages will recover 8 hitpoints every turn. Injured units 
that are adjacent to units with the 'heals' or 'cures' abilities will also 
heal. A unit
+that does not move or fight during a turn is 'resting' and will recover 2 
hitpoints. Hitpoints recovered through 'resting' is added on top of hitpoints
+recovered through healing or regenerating.
 
-A unit with the 'heal' ability may heal up to 8 hitpoints total per turn.
-A unit with the 'cure' ability may heal up to 18 hitpoints total per turn.
+A unit with the 'heals' ability may heal up to 8 hitpoints total per turn.
+A unit with the 'cures' ability may heal up to 18 hitpoints total per turn.
 
-Units next to unit(s) with the 'heal' ability will recover a maximum of 4 
hitpoints per turn; units next to unit(s) with
-the 'cure' ability will recover a maximum of 8 hitpoints per turn.
+Units next to unit(s) with the 'heals' ability will recover a maximum of 4 
hitpoints per turn; units next to unit(s) with
+the 'cures' ability will recover a maximum of 8 hitpoints per turn.
 However, the more units around a unit that can heal, the less each one will be 
healed.
 
-An example of 'heal' with multiple adjacent units:
+An example of 'heals' with multiple adjacent units:
 
  Two units next to a 'healer' will receive 4hp each.
 
@@ -174,7 +174,7 @@
 8 hitpoints when residing in a village, not 16. Nor will a unit inside a 
village get extra healing from adjacent
 healers.
 
-'Heal' prevents poison from causing damage while 'cure' removes poison. When 
poison is cured or prevented the unit does
+'Heals' prevents poison from causing damage while 'cures' removes poison. When 
poison is cured or prevented the unit does
 not gain or lose hitpoints on that turn due to healing/poisoning.
 
 For more information see the in-game help.






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