[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[Wesnoth-wiki-changes] WesnothManual
From: |
wiki |
Subject: |
[Wesnoth-wiki-changes] WesnothManual |
Date: |
Thu, 4 Nov 2004 14:39 +0100 |
UserAgent: Mozilla/5.0 (Macintosh; U; PPC Mac OS X; sv-se) AppleWebKit/125.5
(KHTML, like Gecko) Safari/125.9
IP: 213.64.183.37
URI: http://wesnoth.slack.it/?WesnothManual
- - - - -
Index: WesnothManual
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/WesnothManual,v
retrieving revision 1.40
diff -u -r1.40 WesnothManual
--- WesnothManual 4 Nov 2004 13:15:18 -0000 1.40
+++ WesnothManual 4 Nov 2004 13:39:32 -0000
@@ -151,18 +151,18 @@
|| Healing ||
-Injured units in villages will recover 8 hitpoints every turn. Injured units
that are adjacent to units with the 'heal' or 'cure' abilities will also heal.
A unit that
-does not move or fight during a turn is 'resting' and will recover 2
hitpoints. Hitpoints recovered through 'resting' is added on top of hitpoints
recovered
-through healing or regenerating.
+Injured units in villages will recover 8 hitpoints every turn. Injured units
that are adjacent to units with the 'heals' or 'cures' abilities will also
heal. A unit
+that does not move or fight during a turn is 'resting' and will recover 2
hitpoints. Hitpoints recovered through 'resting' is added on top of hitpoints
+recovered through healing or regenerating.
-A unit with the 'heal' ability may heal up to 8 hitpoints total per turn.
-A unit with the 'cure' ability may heal up to 18 hitpoints total per turn.
+A unit with the 'heals' ability may heal up to 8 hitpoints total per turn.
+A unit with the 'cures' ability may heal up to 18 hitpoints total per turn.
-Units next to unit(s) with the 'heal' ability will recover a maximum of 4
hitpoints per turn; units next to unit(s) with
-the 'cure' ability will recover a maximum of 8 hitpoints per turn.
+Units next to unit(s) with the 'heals' ability will recover a maximum of 4
hitpoints per turn; units next to unit(s) with
+the 'cures' ability will recover a maximum of 8 hitpoints per turn.
However, the more units around a unit that can heal, the less each one will be
healed.
-An example of 'heal' with multiple adjacent units:
+An example of 'heals' with multiple adjacent units:
Two units next to a 'healer' will receive 4hp each.
@@ -174,7 +174,7 @@
8 hitpoints when residing in a village, not 16. Nor will a unit inside a
village get extra healing from adjacent
healers.
-'Heal' prevents poison from causing damage while 'cure' removes poison. When
poison is cured or prevented the unit does
+'Heals' prevents poison from causing damage while 'cures' removes poison. When
poison is cured or prevented the unit does
not gain or lose hitpoints on that turn due to healing/poisoning.
For more information see the in-game help.
- [Wesnoth-wiki-changes] WesnothManual, wiki, 2004/11/04
- [Wesnoth-wiki-changes] WesnothManual, wiki, 2004/11/04
- [Wesnoth-wiki-changes] WesnothManual, wiki, 2004/11/04
- [Wesnoth-wiki-changes] WesnothManual,
wiki <=
- [Wesnoth-wiki-changes] WesnothManual, wiki, 2004/11/10
- [Wesnoth-wiki-changes] WesnothManual, wiki, 2004/11/10
- [Wesnoth-wiki-changes] WesnothManual, wiki, 2004/11/23
- [Wesnoth-wiki-changes] WesnothManual, wiki, 2004/11/23
- [Wesnoth-wiki-changes] WesnothManual, wiki, 2004/11/26
- [Wesnoth-wiki-changes] WesnothManual, wiki, 2004/11/29