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[Wesnoth-wiki-changes] BuildingScenariosSimple


From: wiki
Subject: [Wesnoth-wiki-changes] BuildingScenariosSimple
Date: Sun, 7 Nov 2004 12:03 +0100

UserAgent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.7.3) Gecko/20041007 
Debian/1.7.3-5
IP: 64.81.113.168
URI: http://wesnoth.slack.it/?BuildingScenariosSimple
 - - - - -
Index: BuildingScenariosSimple
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/BuildingScenariosSimple,v
retrieving revision 1.23
diff -u -r1.23 BuildingScenariosSimple
--- BuildingScenariosSimple     5 Nov 2004 10:18:20 -0000       1.23
+++ BuildingScenariosSimple     7 Nov 2004 11:03:14 -0000
@@ -145,14 +145,14 @@
 And if he can't recruit, he's not really a leader, is he?
 Any team without a canrecruit=1 unit automatically loses, so be sure to use 
this key.
 The next key, //type//, is the type of unit the leader will be.
-The possible  values are listed at UnitListWML.
+The possible  values are listed at UnitTables.
 The //description// is the name and description of the leader.
 All of these keys are ignored for the human player on all campaign scenarios 
except the first,
 since the leader from the previous scenario is used instead.
 However, the //type// key is still neccesary to prevent the scenario from 
crashing.
 
 Next we have the ||recruit|| key which is a comma-separated
-list of units. The possible values are listed in UnitListWML.
+list of units. The possible values are listed in UnitTables.
 
 The last two things are IDs.
 ||{GOLD}|| inputs any 3 positive numbers.
@@ -193,12 +193,15 @@
 
 Two optional keys in ||[campaign]|| are //difficulty_descriptions// and 
//icon//.
 //icon// has value equal to an image.
-//difficulty_descriptions// must have the same number of inputs as  
||difficulties||, most commonly three, separated by semicolons.
-These inputs then map on to the difficulties, so that if you have set 
difficulties to ||difficulties=EASY,NORMAL,HARD||, the first input will specify 
the display
+//difficulty_descriptions// must have the same number of inputs as  
||difficulties||, most commonly three, separated by
+semicolons.
+These inputs then map on to the difficulties, so that if you have set 
difficulties to ||difficulties=EASY,NORMAL,HARD||,
+the first input will specify the display
 on easy, the second on normal and the third (and last) on hard.
 Each difficulty display is an ||&|| sign, then the image to display,
 then a comma, then the text to display.
-Place an ||*|| sign before the display which you wish to be default 
difficulty, and it will be selected when the player has chosen the campaign.
+Place an ||*|| sign before the display which you wish to be default 
difficulty, and it will be selected when the player
+has chosen the campaign.
 
 ||See Also||
 * BuildingMaps






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