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[Wesnoth-wiki-changes] MultiplayerMaps


From: wiki
Subject: [Wesnoth-wiki-changes] MultiplayerMaps
Date: Mon, 8 Nov 2004 02:21 +0100

UserAgent: Mozilla/4.0 (compatible; MSIE 5.22; Mac_PowerPC)
IP: 69.133.78.109
URI: http://wesnoth.slack.it/?MultiplayerMaps
 - - - - -
Index: MultiplayerMaps
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/MultiplayerMaps,v
retrieving revision 1.35
diff -u -r1.35 MultiplayerMaps
--- MultiplayerMaps     7 Nov 2004 17:25:05 -0000       1.35
+++ MultiplayerMaps     8 Nov 2004 01:21:22 -0000
@@ -90,7 +90,8 @@
 ||//Castle Hopping Isle//||
 
 By pg<br/>
-Up to 4 Players. Many close by and strategically located castles.  Which one 
will you hop to?  Small map for fast play.<br/>
+Up to 4 Players. Many close by and strategically located castles.  Which one 
will you hop to?  Small map for fast
+play.<br/>
 Recommended setting of 2g per village.  Leaders who teleport or move more than 
7 may unbalance the map.<br/>
 http://www.wesnoth.org/forum/viewtopic.php?t=3198&start=17
 
@@ -135,8 +136,18 @@
 
 By Shadowfury333<br/>
 2,3,4, or 6 players. Player numbers go clockwise from far left.<br/>
-Suggested Player configurations: 2 players: 1 & 4, 3 players: 1,3, & 5, 4 
players: 2&3 vs 4&5, 6 players: FFA, 3team or 2team
+Suggested Player configurations: 2 players: 1 & 4, 3 players: 1,3, & 5, 4 
players: 2&3 vs 4&5, 6 players: FFA, 3team or
+2team
 http://www.wesnoth.org/forum/download.php?id=4990
+
+||//Random Maps//||
+
+By ebo<br/>
+As many players as you want<br/>
+These maps are additional generators for random maps. There is a forest map, a 
plains map, and two cave maps.
+NOTE: The cave maps will crash Wesnoth if you press regenerate or attempt to 
change settings. They are fixed at 4
+players.<br/>
+On campaign server.<br/>
 
 ||See Also||
 






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