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[Wesnoth-wiki-changes] PreprocessorRef


From: wiki
Subject: [Wesnoth-wiki-changes] PreprocessorRef
Date: Mon, 8 Nov 2004 22:17 +0100

UserAgent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.7.3) Gecko/20041007 
Galeon/1.3.17 (Debian package 1.3.17-2)
IP: 81.57.214.146
URI: http://wesnoth.slack.it/?PreprocessorRef
 - - - - -
Index: PreprocessorRef
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/PreprocessorRef,v
retrieving revision 1.14
diff -u -r1.14 PreprocessorRef
--- PreprocessorRef     27 Jul 2004 20:47:43 -0000      1.14
+++ PreprocessorRef     8 Nov 2004 21:17:23 -0000
@@ -17,9 +17,10 @@
 Several symbols are defined in the normal game code; these are known as 
//ids//.
 * ||{//filename//}|| if the content of the bracket isn't a known symbol,
 Wesnoth will assume it's a file in the data/
-subdirectory of the wesnoth game data and include it here "as is".
+subdirectory of the wesnoth game data and include it here "as is", unless it 
starts with //./ //, in which case it is
+assumed to be a relative path.
 if //filename// is a directory,
-then all config(//.cfg//) files in the directory (non-recursively), in 
alphabetical order, will be included.
+then all config (//.cfg//) files in the directory (non-recursively), in 
alphabetical order, will be included.
 * ||{~//filename//}|| similar to above, but Wesnoth assumes the filename is 
relative to ||~/.wesnoth/data/||
 (||userdata/|| on Windows).
 * ||#define //symbol// [//parameters//]  //newline// //substitution// 
#enddef|| all occurences of






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