wesnoth-wiki-changes
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Wesnoth-wiki-changes] WesnothManual


From: wiki
Subject: [Wesnoth-wiki-changes] WesnothManual
Date: Wed, 10 Nov 2004 19:02 +0100

UserAgent: Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.0)
IP: 61.51.175.175
URI: http://wesnoth.slack.it/?WesnothManual
 - - - - -
Index: WesnothManual
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/WesnothManual,v
retrieving revision 1.41
diff -u -r1.41 WesnothManual
--- WesnothManual       4 Nov 2004 13:39:32 -0000       1.41
+++ WesnothManual       10 Nov 2004 18:02:41 -0000
@@ -151,14 +151,17 @@
 
 || Healing ||
 
-Injured units in villages will recover 8 hitpoints every turn. Injured units 
that are adjacent to units with the 'heals' or 'cures' abilities will also 
heal. A unit
-that does not move or fight during a turn is 'resting' and will recover 2 
hitpoints. Hitpoints recovered through 'resting' is added on top of hitpoints
+Injured units in villages will recover 8 hitpoints every turn. Injured units 
that are adjacent to units with
+the 'heals' or 'cures' abilities will also heal. A unit
+that does not move or fight during a turn is 'resting' and will recover 2 
hitpoints. Hitpoints recovered
+through 'resting' is added on top of hitpoints
 recovered through healing or regenerating.
 
 A unit with the 'heals' ability may heal up to 8 hitpoints total per turn.
 A unit with the 'cures' ability may heal up to 18 hitpoints total per turn.
 
-Units next to unit(s) with the 'heals' ability will recover a maximum of 4 
hitpoints per turn; units next to unit(s) with
+Units next to unit(s) with the 'heals' ability will recover a maximum of 4 
hitpoints per turn; units next to unit(s)
+with
 the 'cures' ability will recover a maximum of 8 hitpoints per turn.
 However, the more units around a unit that can heal, the less each one will be 
healed.
 
@@ -169,12 +172,14 @@
  Three units next to a 'healer' will not receive 4hp each; instead, two will 
receive 3hp each and one
  will receive 2hp.
 
-A unit may be healed a maximum of 8 hitpoints per turn, with a possible 2 
hitpoints extra if resting. Therefore  trolls, which have the regenerate 
ability, will
+A unit may be healed a maximum of 8 hitpoints per turn, with a possible 2 
hitpoints extra if resting. Therefore
+trolls, which have the regenerate ability, will
 only recover
 8 hitpoints when residing in a village, not 16. Nor will a unit inside a 
village get extra healing from adjacent
 healers.
 
-'Heals' prevents poison from causing damage while 'cures' removes poison. When 
poison is cured or prevented the unit does
+'Heals' prevents poison from causing damage while 'cures' removes poison. When 
poison is cured or prevented the unit
+does
 not gain or lose hitpoints on that turn due to healing/poisoning.
 
 For more information see the in-game help.
@@ -210,13 +215,16 @@
 
 || Setting up multiplayer game ||
 
-Step 1: select multiplayer from main screen and choose to either: a) join 
official server and create game,  b) join any other server or game hosted by
-another player, c) select to host game on your client, d) create a multiplayer 
game on your own computer as a hotseat game or e) to play against the
+Step 1: select multiplayer from main screen and choose to either: a) join 
official server and create game,  b) join any
+other server or game hosted by
+another player, c) select to host game on your client, d) create a multiplayer 
game on your own computer as a hotseat
+game or e) to play against the
 computer.
 
 Step 2: select map and configure game settings (fog of war, shroud, gold per 
village)
 
-Step 3: configure players (teams/alliances, starting gold, faction) and then 
wait for all players set to 'network player' to join the game, you will see 
"network
+Step 3: configure players (teams/alliances, starting gold, faction) and then 
wait for all players set to 'network
+player' to join the game, you will see "network
 player" replaced with their nicknames as they join.
 
 Step 4: click [I'm Ready].
@@ -242,3 +250,40 @@
 
 * GettingStarted
 * AdvancedTactics
+[http://sister8.blogchina.com 博客]
+[http://blog.focus.cn/myblog.php?blog_id=1553516 ]
+[http://www.ssy-web.com 计量泵]
+[http://www.ssy-web.com/c/main/profile.htm 计量泵]
+[http://www.999jk.net 脉管炎静脉炎静脉曲张]
+[http://www.999jk.net/jbgl_1.asp 脉管炎]
+[http://www.999jk.net/jbgl_2.asp 静脉炎]
+[http://www.999jk.net/jbgl_2_2.asp 静脉曲张]
+[http://www.passion.org.cn gmat]
+[http://www.passion.org.cn/kind.php?dirid=84 gmat]
+[http://www.ydlkm.com 和泉,和泉电气,ABB按钮]
+[http://www.bjsister.com/gps/index.htm gps]
+[http://www.bjsister.com/bxue/index.htm 白血病]
+[http://www.sister8.com 网站推广]
+[http://yeya.sister8.com 液压件]
+[http://youtian.sister8.com 光触媒]
+[http://bjyoutian.sister8.com 光触媒]
+[http://qiche.sister8.com 汽车]
+[http://zjj.sister8.com 张家界旅游]
+[http://jaohuan.sister8.com 三层交换机]
+[http://xiahua.sister8.com 鲜花]
+[http://china.sister8.com 肿瘤,癌症]
+[http://www1.sister8.com 虚拟主机]
+[http://www2.sister8.com 肿瘤,癌症]
+[http://www.bjsister.com/erp/index.htm erp]
+[http://www.sister8.com/zhongke/index.htm it培训]
+[http://www.bjsister.com/gmat/index.htm gmat]
+[http://www.bjsister.com/pj/index.htm 皮肌炎,硬皮病]
+[http://www.bjsister.com/kvm/index.htm kvm]
+[http://www.bjsister.com/water/index.htm water]
+[http://www.bjsister.com/nv/index.htm 牛皮癣]
+[http://www.bjsister.com/kaoqin/index.htm 考勤机]
+[http://www.bjsister.com/shenbing/index.htm 肾病]
+[http://www.bjsister.com/dapm/index.htm dapm]
+[http://www.bjsister.com/gprs/index.htm gprs]
+[http://www.pm.tsinghua.edu.cn  项目管理]
+[http://www.zhifu2008.com 移民]






reply via email to

[Prev in Thread] Current Thread [Next in Thread]