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[Wesnoth-wiki-changes] AiWML


From: wiki
Subject: [Wesnoth-wiki-changes] AiWML
Date: Fri, 19 Nov 2004 21:44 +0100

UserAgent: Mozilla/5.0 (Macintosh; U; PPC Mac OS X; en) AppleWebKit/125.4 
(KHTML, like Gecko) Safari/125.9
IP: 66.189.14.56
URI: http://wesnoth.slack.it/?AiWML
 - - - - -
Index: AiWML
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/AiWML,v
retrieving revision 1.9
diff -u -r1.9 AiWML
--- AiWML       5 Sep 2004 00:27:24 -0000       1.9
+++ AiWML       19 Nov 2004 20:44:36 -0000
@@ -63,6 +63,10 @@
 * //recruitment_ignore_bad_combat// if 'yes', the AI will not analyse the 
units the enemy has fielded to see if the unit
 is suitable for fighting them.
 * //passive_leader// if 'yes' the AI leader will never move or attack, except 
to obey [leader_goal]s.
+* //attack_depth// a number from 0 to 6, default 5.  This is how many units 
will be thought about to attack a single unit.  If the attack is completed, the 
AI
+on another round of thinking may still decide to attack that unit again with 
other units.  Note that in battles, a unit usually can't be attacked from all 
six
+sides anyway, so any high attack_depth will be about the same.  If 
attack_depth is low, the AI won't want to attack unwounded units very much, 
because it
+doesn't think it can kill them in the attack.
 * //simple_targetting// When the AI decides what targets to move towards with 
which units, it considers all its units
 that can move, sequentially.  For each
 unit, it decides what the best target for it to go towards is.  If not 'yes', 
it will check if any other units would be






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