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[Wesnoth-wiki-changes] AiWML
From: |
wiki |
Subject: |
[Wesnoth-wiki-changes] AiWML |
Date: |
Fri, 19 Nov 2004 21:44 +0100 |
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IP: 66.189.14.56
URI: http://wesnoth.slack.it/?AiWML
- - - - -
Index: AiWML
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/AiWML,v
retrieving revision 1.9
diff -u -r1.9 AiWML
--- AiWML 5 Sep 2004 00:27:24 -0000 1.9
+++ AiWML 19 Nov 2004 20:44:36 -0000
@@ -63,6 +63,10 @@
* //recruitment_ignore_bad_combat// if 'yes', the AI will not analyse the
units the enemy has fielded to see if the unit
is suitable for fighting them.
* //passive_leader// if 'yes' the AI leader will never move or attack, except
to obey [leader_goal]s.
+* //attack_depth// a number from 0 to 6, default 5. This is how many units
will be thought about to attack a single unit. If the attack is completed, the
AI
+on another round of thinking may still decide to attack that unit again with
other units. Note that in battles, a unit usually can't be attacked from all
six
+sides anyway, so any high attack_depth will be about the same. If
attack_depth is low, the AI won't want to attack unwounded units very much,
because it
+doesn't think it can kill them in the attack.
* //simple_targetting// When the AI decides what targets to move towards with
which units, it considers all its units
that can move, sequentially. For each
unit, it decides what the best target for it to go towards is. If not 'yes',
it will check if any other units would be
- [Wesnoth-wiki-changes] AiWML,
wiki <=