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[Wesnoth-wiki-changes] SeafaringCampaign


From: wiki
Subject: [Wesnoth-wiki-changes] SeafaringCampaign
Date: Tue, 23 Nov 2004 22:30 +0100

UserAgent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.7.3) Gecko/20041007 
Debian/1.7.3-5
IP: 64.81.113.168
URI: http://wesnoth.slack.it/?SeafaringCampaign
 - - - - -
Index: SeafaringCampaign
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/SeafaringCampaign,v
retrieving revision 1.13
diff -u -r1.13 SeafaringCampaign
--- SeafaringCampaign   26 Sep 2004 21:10:08 -0000      1.13
+++ SeafaringCampaign   23 Nov 2004 21:30:04 -0000
@@ -8,37 +8,47 @@
 harbor, the sound of harsh yells could be heard, and the air smelled of 
burning pitch. Elensefar was conquered, but
 Meneldur vowed to return some day and retake his adopted homeland...
 
-Newest version is 0.1.2, downloadable here:
+Current version is 0.4, downloadable from the campaign server.
 
-http://wesnoth.org/forum/download.php?id=4301
-
-You can also get the campaign from the campaign server, if you have CVS 
installed.
 
 ||Scenarios||
 
 Not so say the scenarios are in this order, or that you have to go to all of 
them, or that this IS all of them. But here
-is a basic list:
+is a basic list ([r] indicates the scenario must be visited, [i] indicates it 
is one of the islands, and as such is not
+required. [i1], [i2], etc, mean the island has multiple scenarios.):
 
-Escaping the Orcs- The first scenario, when you are in Elensefar trying to get 
to the harbor and escape from orcish
+Escaping the Orcs [r]- The first scenario. You are in Elensefar trying to get 
to the harbor and escape from Orcish
 invaders.
 
-The Swampland- there is a swampy island where the exiles from elensefar were 
sent before it fell. You land here in
-search of people to join your army. Undead are terrorizing the inhabitants, 
and you must defeat them for them to
-resupply your ship and join your army.
+A Naval Engagement [r]- After leaving the harbor, you encounter a ship from 
the Wesnothian navy. You ask it for help,
+but it is chasing a "pirate". It turns out you have much common with the 
pirate, whose name is Black the Red, and ask
+the wesnothian ship to abandon its attack. It refuses, and you attack it, 
which makes you enemies with Wesnoth.
+
+The Swampland [i]- there is a swampy island that appears abandoned. You land 
here in search of people to join your army.
+Undead are terrorizing the inhabitants, and you must defeat them for them to 
resupply your ship and join your army.
 
-Orc Mountain- The Orcs, seeing you coming, have fled into the mountains. You 
need to stay here to resupply, and where
-better to train your troops?
+Orc Mountain [i]- The Orcs, seeing you coming, have fled into the mountains. 
You need to stay here to resupply, and
+where better to train your troops?
 
-Theft- After landing on an island, The Explorer is stolen by nagas, and carted 
off to an unknown location. Psison the
-Triton joins them, to help them regain the ship. The land is populated with 
barbarians, who are stopping your progress
+Theft [i1]- After landing on an island, The Explorer is stolen by nagas, and 
carted off to an unknown location. Psison
+the Triton joins you, to help regain the ship. The land is populated with 
barbarians, who are stopping your progress
 along the path that it is believed lead to the harbor the ship is in.
 
-Back to the Ship (which always follows Theft) - On another island, connected 
to the first by a bridge, Meneldur finds
-more barbarians and nagas. he has to defeat them to get the ship back. After 
he gets it back, Psison leaves, but the
-mermen you recruited you get back.
+Back to the Ship [i2] - On another island, connected to the first by a bridge, 
you finds more barbarians and nagas. You
+have to defeat them to get the ship back. After you get it back, Psison 
leaves, but the mermen you recruited you get to
+keep.
+
+Fire Island [i]- You come upon what is at first believed to be a volcano. 
However, you soon discover it is actually
+the home of Drakes, which you must defeat.
+
+Traitor [i1]- An island is inhabited by elves, and you think you may be able 
to find reinforcements at it. However,
+instead the elves think you are a traitor to their kind for allying with 
Elensefar, and try to kill you.
+
+Deadly Alliance [i2]- More of the elves are on a nearby island, and they have 
alligned with Orcs in order to stop you
+and "bring you to justice". You have to kill these fiends who are willing to 
join Orcs to stop you from joining with men.
 
-Fire Island - Meneldur comes upon what is at first believed to be a volcano. 
However, he soon discovers it is actually
-the home of Drakes, which he must defeat.
+Frozen Lands [i]- There is a land in the north populated by dwarves who have 
been enslaved by their own kind. If you
+free them, they will join you.
 
 ||See Also||
 






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