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[Wesnoth-wiki-changes] TerrainWML


From: wiki
Subject: [Wesnoth-wiki-changes] TerrainWML
Date: Fri, 26 Nov 2004 21:34 +0100

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(KHTML, like Gecko) Safari/125.11
IP: 24.60.136.216
URI: http://wesnoth.slack.it/?TerrainWML
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Index: TerrainWML
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/TerrainWML,v
retrieving revision 1.5
diff -u -r1.5 TerrainWML
--- TerrainWML  5 Nov 2004 13:56:42 -0000       1.5
+++ TerrainWML  26 Nov 2004 20:33:59 -0000
@@ -16,9 +16,9 @@
 * //submerge// float, between 0 and 1: stems how much of the unit graphic 
should be submerged by the terrain
 * //no_overlay// whether this terrain should be overwritten by other terrain's 
borders;
 'no_overlay=true' terrains are not overwritten.
-* //light// whether the terrain image is very clear, and text on it should be 
written in a dark colour instead of a
-clear one
-* //heals// whether units on that terrain will be healed at the start of every 
turn
+* //light// if set to true the text on it will be written in a dark color 
instead of a light one. This is useful when the terrain is either very light or 
very clear
+(like snow).
+* //heals// if set to true a unit on that terrain will be healed at the start 
of every turn
 * //gives_income// if set to true, this terrain will give income every turn 
when flagged as if it were a village
 * //recruit_onto// if set to true, it is possible to recruit or recall on that 
terrain
 * //recruit_from// if set to true it is possible to recruit when a unit that 
can recruit is on that terrain
@@ -27,5 +27,3 @@
 
 * ReferenceWML
 * TerrainLettersWML
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