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[Wesnoth-wiki-changes] WesnothManual


From: wiki
Subject: [Wesnoth-wiki-changes] WesnothManual
Date: Tue, 30 Nov 2004 00:03 +0100

UserAgent: Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.1)
IP: 217.82.0.181
URI: http://wesnoth.slack.it/?WesnothManual
 - - - - -
Index: WesnothManual
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/WesnothManual,v
retrieving revision 1.43
diff -u -r1.43 WesnothManual
--- WesnothManual       11 Nov 2004 00:48:39 -0000      1.43
+++ WesnothManual       29 Nov 2004 23:03:10 -0000
@@ -99,7 +99,8 @@
 
 When a unit is clicked on, all the places it can move to on the current turn 
become lit up, while everywhere it can't
 move is greyed. You can then click on the hex you want it to move to. Moving 
onto a village that is neutral or owned by
-an enemy will take ownership of it. If you select a destination which is out 
of reach in the current turn, the unit will
+an enemy will take ownership of it. If you select a destination which is out 
of reach in the current turn, the unit
+will
 enter
 'goto-mode' and continue moving towards the destination in subsequent turns. 
You can easily undo goto movements at the
 beginning of your turn; goto can also be broken by selecting the unit and 
choosing a new destination.
@@ -141,7 +142,7 @@
  |  2   |    day     |
  |  3   |    day     |
  |  4   |    dusk    |
- |  5   |    night   |
+ |  5   |    night   |hallo
  |  6   |    night   |
 
 Units that are Lawful deal 25% more damage at day, and 25% less damage at 
night. Units that are Chaotic deal 25% more
@@ -187,7 +188,8 @@
 || Experience ||
 
 Units are awarded experience for fighting.  After obtaining enough experience, 
they will advance a level and become
-more powerful.  The amount of experience gained depends on the level of the 
enemy unit and the outcome of the battle: if
+more powerful.  The amount of experience gained depends on the level of the 
enemy unit and the outcome of the battle:
+if
 a unit kills its opponent, it receives 8 experience points per level of the 
enemy (4 if the enemy is level 0), while
 units that survive a battle without killing their opponents are awarded 1 
experience point per level of the enemy.  In
 other words:






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