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Re: [Adonthell-general] [Fwd: Re: Free game project proposal - Adonthel


From: cirrus
Subject: Re: [Adonthell-general] [Fwd: Re: Free game project proposal - Adonthell]
Date: Thu, 31 Jan 2002 14:20:53 +0000

> QUESTIONS:
> 
>  * What is it?
> 
> We have a generic sentence for this, no? :)

I usually say: A 2D graphical RPG game inspired by good old console RPGs
like the ones on the SNES

(I think it's important to mention that it's graphical since there seem
to be loads of RPG projects out there but many are just engines or text
based or MUDs - there's hardly any like ours!)

> 
>  * Who would use it?
> 
> Mmm players? Free OSes severely lack of good quality free games (like a
> comment said, something else than "yet another tetris clone")

People sick of Tetris and Snake :P (...makes me wonder, maybe Adonthell
will be the next big hit on mobile phones :P)

> 
>  * Why would they use it instead of similar projects?
> 
> It's one of the few projects that had managed to build a solid core team
> composed of artists (gfx artists, musicians, writer, ...) along with
> programmers. The result is that releases are more than just code
> snippets - you also have original quality graphics & musics that makes
> the game look very professionnal. Therefore, even though it is still
> under heavy development, releases are fully playable and features small
> complete games.
> 
>  * (Programming) language used in this project?
> 
> C++ for the game engine. The Python interpreter is embedded for in-game
> scripts (schedules, events, cutscenes) and extension modules.
> 
>  * Special features/strengths?
> 
> -Totally scriptable and extendable thanks to Python.
> -Games are independant of the engine and can be packaged separately. As
> a consequence, anybody can create a game using the Adonthell engine
> without touching or compiling C++, just by creating game content with
> various tools and programming a bit of Python.
> 

- fun! it has a quest!


>  * Special problems?
> 
> Mmm. I can't see any ;) Limitations yeah, but no real problem.
> 
>  * Who is working on it?
> 
> A lot of people have come and gone, but the core of the team is:
> -Kai Sterker (founder & programmer)
> -Alexandre Courbot (programmer)
> -James Nash (gfx artist)
> -Benjamin Walther-Franks (gfx artist)
> -Joel Vennin (programmer)
> -Joseph Toscano (musician)
> -Mike Nieforth (writer)
> 
>  * History of the project?
> 
> (http://adonthell.linuxgames.com/overview/history.shtml)
> The Adonthell project has been founded by Kai Sterker and merged in 1999
> with another similar idea that Alex & James were working on. While the
> first releases doesn't really worth mentionning, 0.3 is the first step
> to an actual game - by the game the project was started, the team
> maturated and the project finally took form.
> 
>  * Plans for the close and distant future?
> 
> Big parts of the code will be rewritten. The map engine will allow more
> precise moves, several levels of height, and the game will switch to a
> 640x480 resolution, as the current 320x240 is not really adapted to
> today's machines. Then, a true RPG system will have tobe written, as
> well as a fighting engine. Game design should then allow multiplayer
> games, as the world is totally independant of the player and can very
> well live alone.
> 
>  * Do you need help? If so: of what kind?
> 
> Adonthell greatly need volunteers to speed up the development.
> Programmers experienced with C++, object oriented concepts and
> (optionnally) Python are welcome. Artists are also invited to join.
> 
>  * Interesting/fun stories that might juice up the story?
> 


Maybe refer him to the pages about our meetings or say something about
yetis!


                -James

(we're getting quite good at this publicity stuff! Maybe for 0.4 we can
have an ad on Time Square....)
-- 
   ___    ___  ___       ___ 
  /    / /__/ /__/ /  / /__                 Reg. Linux User #148821
 /___ / / \  / \  /__/ ___/@linuxgames.com  www.twiddles.com
                                            adonthell.linuxgames.com



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