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Re: [Adonthell-general] Waste's Edge i18n
From: |
nilsfohrbeck |
Subject: |
Re: [Adonthell-general] Waste's Edge i18n |
Date: |
Fri, 12 Apr 2002 08:57:58 +0200 |
address@hidden schrieb am 10.04.02:
> I finally added (very basic) gettext support to the engine, and here is
> the first shot of a localized Waste's Edge. As you may see, it's pretty
> ugly as all the special characters like 'ä' or 'ß' ar missing in our
> font. True type font support will cure this though.
>
> On the matter of translation itself: I started to translate the first
> dialogue, but the first few lines already showed me that I am a bad
> translator. Actually, I'm not really sure how to translate the stuff.
>
> Should the translation follow the original text as close as possible, or
> should it just have the same meaning?
>
> Should names be translated? E.g. Lady 'Silberhaar' instead of
> 'Silverhair'. But how would you translate 'Waste's Edge'? ;)
>
> Some advice (and possibly help with the actual work) would be very
> welcome.
>
>
> Anyway, right now only the dialogues are translateble. So during the
> next days I'll go through the engine and add gettext support where
> needed. The same with the various python scripts that contain text. Then
> I'll generate a catalogue template with all of Waste's Edge's text, so
> that people can have a go at the translation ASAP.
>
> Kai
I think the translation does not have to be as close to the original as
possible, it should be good in its own terms (each language works slightly
different, so a direct translation is quite difficult). I suppose in the German
version, the character;s names should be left in English, because most people
are used to English names from films ect. If you want me to, I can help with
the translation into German. Just send me the English dialogues, I'll translate
them. Nils
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