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Re: [Adonthell-general] Windows binary


From: Kai Sterker
Subject: Re: [Adonthell-general] Windows binary
Date: Mon, 2 Sep 2002 12:58:24 +0200

On Mon, 02 Sep 2002 00:17:42 +0200 Benjamin Walther-Franks wrote:
 
> Same here with full-screen mode. I also encountered one minor flaw
> when playing through the game: When confronting Jelom with Erek
> upstairs I was sent down once more to talk to Bjarn. Once I came up
> again the extro sequence was opened (wher everbody ends up downstairs
> etc.) BUT: I couldn't even go back up to talk to Jelom - The dialogue
> popped when still on ground level, I was just heading up the stairs.

Hm, there might have been a bug in the code that prevented the deletion
of some events. Instead they repeated, causing that dialogue to pop up
again. I just noticed the same problem with Bjarn's dialogue that starts
when first entering his room. It should be fixed now.

I also corrected one or two other flaws I found, but there are still one
or two strange issues left: for one, Silverhair often does not manage to
leave her room, which makes the extro really weird. 

I also have a save game where the player's schedule is disabled when
loading, which is odd too, as it was definately enabled when saving. Oh.
That could have to do with the changes I made a while ago. The
character's schedule is disabled when a window pops up (e.g. when
saving), but also re-enabled after the window closes (e.g. after
loading). But that only works when loading from within the game.
Wouldn't work when loading from the startup screen or via the quick load
option. - It's fixed now!

Kai




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