adonthell-general
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Adonthell-general] Impressions


From: Alexandre Courbot
Subject: Re: [Adonthell-general] Impressions
Date: Sat, 21 Sep 2002 14:17:33 +0200

> There was one or two issues with path finding and/or event system too.
> Once or twice, everybody seemed to pause and then start moving and
> talking at the same time. On one instance, Orloth had just taken the
> first mug, and then he just stood there for ages, before taking the
> second one. Not sure what caused that problem, though.

The "start moving at the same time" problem often happens when you load
a saved game also. That's not serious, but people then see the trick ;) 

> And finally, when I pressed ESC while everybody was heading to the
> cellar (to look at the gametime), both Erek and Silverhair got stuck
> somehow. Don't know where they ended up.

Uh? But bringing the menu doesn't have a side effect on the character's
schedules, does it?

> Anyway, most of these are minor issues. The only change I made was
> Orloth's dialogue. When you talk to him a second time, it's now
> possible to quit right at the beginning.

Good. Do we wait for these issues to be solved before releasing?
Honnestly, I think the time stuff isn't bad as it is now, and maybe we
should start to really concentrate on 0.4.

I'll build Vorbis for the Zaurus and make some Zaurus packages. I'll
probably finish the game on the Z to check everything is ok. If I find
something weird, I'll report it as well. It'd be cool if some other
people could do this for the Windows versions as well.

Alex.
-- 
http://www.gnurou.org




reply via email to

[Prev in Thread] Current Thread [Next in Thread]