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Re: [Adonthell-general] Impressions


From: Kenneth Gangstoe
Subject: Re: [Adonthell-general] Impressions
Date: Sat, 21 Sep 2002 16:21:14 +0200
User-agent: Mutt/1.3.28i

Quoting Kai Sterker (address@hidden):
> On Sat, 21 Sep 2002 14:17:33 +0200 Alexandre Courbot wrote:
> 
> > Uh? But bringing the menu doesn't have a side effect on the
> > character's schedules, does it?
> 
> It shouldn't. There might have been problems if the player blocks an
> exit or something - his schedule stops when opening the load/save
> screen. Or they went into the wrong room and got stuck there. I don't
> know. I tested a second time, but there it was fine.
> 
> Only if you save the game at that time and try to load it again, you'll
> get a crash. That's because changing schedules does not invalidate
> callbacks yet. It's a known bug, but not serious as it will never happen
> during normal gameplay. Maybe I'll fix it, if it's not too hard.
>  
> 
> > Good. Do we wait for these issues to be solved before releasing?
> > Honnestly, I think the time stuff isn't bad as it is now, and maybe we
> > should start to really concentrate on 0.4.
> 
> That's what I think. Most of the issues will be resolved anyway once we
> have a better pathfinding routine. Time events might need some tweaking
> too, but it's not worth the trouble now.
>  
> 
> > I'll build Vorbis for the Zaurus and make some Zaurus packages. I'll
> > probably finish the game on the Z to check everything is ok. If I find
> > something weird, I'll report it as well. It'd be cool if some other
> > people could do this for the Windows versions as well.
> 
> Yes, that would be really good. Ben? JT? Kenneth?

Already at it. Playing fine in fullscreen currently. Will report any
weird things as I play.

- Kenneth
> 
> Kai
> 
> 
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