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Re: [Adonthell-general] Weapons list


From: Alexandre Courbot
Subject: Re: [Adonthell-general] Weapons list
Date: Sat, 19 Oct 2002 14:22:45 +0200

> It's sometimes helpful to separate weapons into damage types
> (bludgeoning, slashing, piercing, et al -- this is why I asked
> about proficiencies) and weapon types (like you have done
> already). That way, you can try to come up with a balanced
> number of weapons per each damage type and weapon type. This
> also adds a bit of "coolness complexity".

Yep, this can add a great strategic factor when choosing
weapons/characters to fight during a specific battle. A bit like the
Warcraft 3 weapons/armor types, which is excellent IMO (simple but
decisive)

Alex.
-- 
http://www.gnurou.org




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