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Re: [Adonthell-general] Some general suggestion


From: James Nash
Subject: Re: [Adonthell-general] Some general suggestion
Date: Thu, 21 Apr 2005 10:20:51 +0100

Wow!
Lots of good advice! Thanks.

I'll comment on a few bits I know about...

Documentation:
--------------
There seems to be lots of it, however most seems to be scattered a bit
far across the webpage and hard to access, ie. the API-docu comes in
form of a tarball instead of being directly linked, some other docu
comes in form of PDF files instead of HTML and some task list stuff
comes in the form of txt files. There also seems to be some secret
repositories for story and artwork floating around somewhere not
directly linked from the webpage. To sum up its a bit hard to find out
what is going on, what the status is and what exactly is to be done. A
sitemap is missing too, so its a bit easy to miss a link deep down the
road.

I would suggest to move most or even all development documentation
into a Wiki, that way it is grouped together and easily editable by
anybody who wants to help, much easier then LaTeX files which need to
be converted to PDF. The massive crosslinking nature of Wikis also
makes it easier to get an overview over a topic. Beside from that a
Wiki would also allow a clear cut between the main gamer related
webside and the developer documentation. If needed I can help a bit
with installing, far from being an expert on the topic, but still have
a little bit experince with Wikis.

I agree with providing documentation in the same format(s). IMHO there should be an HTML version of everything for quick and easy access and possibly some PDF versions of some of it too for comfortable offline reading and printing.

Not too sure about the Wiki, but perhaps that's because I don't have much hands-on experience with them.

However, I have had some thoughts in the past about some neat web repository for storylines, characters and graphics. Basically an extension to Andrew's plotweb, but perhaps powered by some PHP and a database so we can add stuff easily and so people can browse things sorted by different criteria (which would be especially useful when we have lots of gfx). it would be cool, for example, to have a page for each (set of) map graphics with links to related map-graphics, the source PNG files, concept art, related map designs, related plot-lines and so on. It's just a vague idea at the moment but when my exams finish in June I'll try to come up with something more concrete.

Since I'm a bit of a web geek, I'd be happy to try making something like this if there is interest. (I doubt there's any off-the-shelf CMS that does this exactly AND uses clean XHTML and CSS (I'm really anal about web-standards! :P))


Graphics:
---------
How far are the graphics for 0.4? I have spotted a few test graphics
here and there on the mailing list, but how much of the overall
graphics have been done, needs to be done and is already planed for?
Not much a great artist myself, but I might be able to give a helping
hand here and there:

http://pingus.seul.org/~grumbel/tmp/male9-4.png
http://pingus.seul.org/~grumbel/tmp/stone2.png
http://pingus.seul.org/~grumbel/tmp/women9-3.png
http://pingus.seul.org/~grumbel/tmp/women13-2.jpg

Hey hey! Lookin' good! :)
(Some lucky person has a graphics tablet ;P )

My university work is very demanding at the moment (and has been for a long time) so I didn't have much chance to make stuff. I finish in mid June and don't start work until October so I should finally have some time to devote the Adonthell once again! :D Hopefully things will be better than now when I work too since there won't be asignments and exam revision lingering in my mind after I've left work! :D

Status of Development and the Devolpers:
----------------------------------------
In general, how far is the devolopment, what is readily usable in CVS
or close to be usable? What would be the estimated time till 0.4 is
ready for release or how long would it take to get a basic prototype
up and running? And whats the status of the developers, all busy with
school, studying and such or is there any larger free timeslot
available in the coming month?

I'm very busy at the moment but it should get much better in June.

I also had some thoughts for improving the developers' diary (which is a nice tool to let ppl know what we're up to):
- Make an RSS feed of it
- Provide some mechanism for developers who have their own personal blogs to link them to the diary (if they wish). Again, just a vague idea at the moment, but I'm thinking it would be nice that if someone had their own blog and they posted something adonthell related they could make it automatically appear in the dev diary too (to save them posting the same thing twice) - perhaps some kind of SOAP or XML-RPC service could do the trick. (I can look into this when I have more time)


Happypenguin's Help Wanted aka. 'GotM':
---------------------------------------
In the Happypenguin forums there is a little project running, called
'GotM', every few month 'we' (ie. whoever is interested in helping)
picks a game and we improve it by various means, new graphics, new
GUI, fixing bugs, etc:

http://happypenguin.org/forums/viewtopic.php?t=1243
http://happypenguin.org/forums/viewforum.php?f=21

The goals are more or less clearly set before we start and once they
are reached we move sooner or later on to the next game, normal
timeframe for the development is ~3 month. The success with that
approach has been mixed, while SuperTux has made great progress in the
time and resulted in a fully playable, Pingus hasn't much progressed
at all (lack of developers/ideas/coordination), Tuxkart on the other
side has progressed a lot again, but didn't made it into a playable
release (lack of 3d and physics programmer), currently we are working
on Lincity which so far runs ok, but we are actually lacking players
who have experince with the original game:

SuperTux before: http://www.happypenguin.org/images/supertux-shot.gif
SuperTux after:  http://super-tux.sourceforge.net/screenshots.html

TuxKart before: http://tuxkart.sourceforge.net/screenshots.html
TuxKart after:  http://supertuxkart.berlios.de/screenshots.html

Lincity before: http://www.games.ru/games/linux/screenshots/lincity.gif
Lincity after: http://pingus.seul.org/~grumbel/tmp/lincity-2005-04-21-1.png

Adonthell 0.4 might be a good canditate for Happypenguin's Help
Wanted, however currently Lincity is still running and a bunch of the
regular 'Help Wanted' developers might be busy with SuperTux in the
coming month, so the amount of help might be limited.

Sounds like a good idea.


IRC Meeting:
------------
To tie it all up I would suggest to have a IRC meeting, say Saturday,
30.04.2004, 18:00GMT or whenever it fits most current developers. The
IRC meeting should also be publically announced on happypenguin.org.
Channel: #adonthell, Server: irc.freenode.net

BTW. Are any of the developers around in that channel regularly these
days? I had it in my autojoin quite a long while back, but beside from
the sporadic meetings it was basically all empty for the rest of the
time, is that still the case?

Probably. We used to have monthly IRC meetings. Maybe we should bring that back - it was fun and productive!


        - James
--
Personal site:
http://cirrus.twiddles.com/





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