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Re: [Bontz-team] graphics engine, makefile
From: |
Chuck |
Subject: |
Re: [Bontz-team] graphics engine, makefile |
Date: |
Thu, 3 Jul 2003 14:57:35 -0500 |
so how exactly do you plan on me synchronizing the sound? audio and
graphics aren't exactly my departments that is why i leave them up to you...
i guess i just don't really know where to start.
----- Original Message -----
From: "Owen Swerkstrom" <address@hidden>
To: <address@hidden>
Sent: Thursday, July 03, 2003 2:10 PM
Subject: [Bontz-team] graphics engine, makefile
> Your only restriction is probably a good idea anyway,
> the whole having animations in their own folders
> thing. We could actually do that for the movies too,
> and save ourselves the trouble of integrating a divx
> player or something. We'd definitely want to go jpeg
> though, PNGs would just be too huge. But the videos
> will be 640x240 (I love widescreen) and with 75%
> quality jpegs floating around 13k at that size, we
> could get about three seconds per meg, assuming the
> film standard of 24 frames per second. As long as the
> sound library lets us get back some idea of how much
> time has passed within the .ogg that's playing, we
> should be able to synchronize pretty well. 24fps is
> 41.666... milliseconds, so 42, 42, 41, 42, 42, 41 or
> something...
>
> Uff, I got sidetracked. Anyway about the game engine,
> you've got sprites able to move around now (even
> player-controlled, which is more than this minigame
> will need) and you've got layers working. So
> basically getting the text menus going will probably
> be the main challenge. It would be neat if the text
> was drawn in like in the old dragon warrior type
> games, rather quickly, but still so you can see it
> writing in.
>
> While we're sort of just getting started, why don't we
> put a target in the makefile for this fish race
> minigame. So, (a long time from now) when someone
> does "make" it will build bontz, and when they do
> "make fishrace" it will just build a standalone
> minigame. We might want some #ifdef stuff in the
> minigame's source to determine whether to make a
> main() or not, so bontz itself could use the same file
> for that part of the game as the standalone... well
> I'm spitting this out before having really thought it
> through, just so you can have it in mind and if some
> nice elegant solution comes to you I can steal partial
> credit for planting the idea in your head :^)
>
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