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Re: [Bontz-team] crazy thought: art design


From: Chuck Rickard
Subject: Re: [Bontz-team] crazy thought: art design
Date: 26 Sep 2003 22:52:43 -0500

i don't know if i like the idea yet, but if we do do it, egypt has to be
done sort of like the egyption art style and hieroglyphics

On Fri, 2003-09-26 at 18:03, Owen Swerkstrom wrote:
> I just had another thought, maybe in the future it
> looks like atari 2600 graphics, like eventually people
> get over the whole hangup about stuff having to look
> pretty and just want things to be functional and
> simple and fun.  I'm not very high on this game having
> any political/moral/social message though, so unless
> that translates into lots of good jokes, forget I ever
> mentioned it.  :^)
> 
> I too thought claymation would be a possibility, and
> the (hidden, playable) character Ork sort of looks
> like clay as-is, so maybe that would work, but then I
> started thinking of the ridiculous amount of time it
> would take to build scenery and characters and
> whatever out of clay and take hundreds of stills of
> them, manipulate it all into sprites and tiles... I'd
> have an easier time trying to make the 3D stuff look
> like clay, but I could never be quite authentic.
> 
> Maybe this whole idea's a dead-end, and it mostly came
> out of me lazily wanting to use this 2d image I've
> drawn and not bother with making the bugger in 3d, but
> if we can come up with some real way of making it fit,
> and making it fun, it could be a neat twist in the
> game.  The text menus and stuff could be skinned
> differently in each time period too.  Time travel in
> games isn't new, but changing the whole style for
> different time periods, I've never seen that done. 
> Might be cool.  What I'm missing right now is the
> eureka-type "that's it!" element that snaps all this
> together and makes the idea really work.
> 
> Or maybe everyone else will hate the idea.  That would
> resolve it quickly too  :^)  Anyway Chris, thanks for
> your feedback, if you or anyone else get some
> brilliant idea that would make this really jive, or
> even if you can think of a few jokes that would help
> it work, post first and think later!  That's what I
> do!  :^)
> 
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