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[Pingus-CVS] [Bug #678] Digger's dig path is not as good as it should be
From: |
nobody |
Subject: |
[Pingus-CVS] [Bug #678] Digger's dig path is not as good as it should be |
Date: |
Tue, 18 Jun 2002 09:08:39 -0400 |
=================== BUG #678: FULL BUG SNAPSHOT ===================
http://savannah.gnu.org/bugs/?func=detailbug&bug_id=678&group_id=2184
Submitted by: None Project: Pingus
Submitted on: 2002-Jun-18 09:08
Category: Game Engine Severity: 5 - Major
Bug Group: Playability Problem Resolution: None
Assigned to: None Status: Open
Release: None Platform Version: None
Summary: Digger's dig path is not as good as it should be
Original Submission: The current digger path just looks wrong when one digs
into a ground which has a non-flat bottom part. Thats because the digger just
checks one pixel for digging and not the many surrounding ones. See also:
ftp://pingus.seul.org/pub/pingus/contrib/ideas/digger
Making the digger path more could would also be a good idea, it looks currently
to smooth, but Digger->Climber could cause throuble then, maybe darkening the
digger-path borders might be a good idea.
No Followups Have Been Posted
No files currently attached
For detailed info, follow this link:
http://savannah.gnu.org/bugs/?func=detailbug&bug_id=678&group_id=2184
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