[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [Adonthell-artwork] Image format and custom coloring
From: |
cirrus |
Subject: |
Re: [Adonthell-artwork] Image format and custom coloring |
Date: |
Mon, 04 Mar 2002 19:26:14 +0000 |
Alexandre Courbot wrote:
>
> > I like it!
> > How about this: Artists make the changeable areas in greyscale (which is
> > easy in most gfx apps and provides the coverter with brightness info for
> > that area), and then the artists make one extra image of the same size
> > for each changeable area - these images would be black and white, white
> > is the changeable area and black is everything else - a mask
> > essentially.
> > Would that be good?
>
> Perfect I'd say. I could even hack a little plug in for Gimp, if this
> would help. Although Gimp already provides such functionnality (with
> mask selections and so on).
>
I think an option to load .xcf files with layers instead of multiple
pnms would be better - the backgrond layer could be the pic and all
other layer would be some kind of mask.
> Well, this is written down to my todo list - right after we have a
> decent map engine! ;) (can't promise this will make it into 0.4 though)
>
We'll have mapedit back for 0.4 though, right?
There will be more map to make and I'd really like to be designing map
again - it was such fun for 0.2!
-James
--
___ ___ ___ ___
/ / /__/ /__/ / / /__ Reg. Linux User #148821
/___ / / \ / \ /__/ ___/@linuxgames.com www.twiddles.com
adonthell.linuxgames.com
Re: [Adonthell-artwork] Image format and custom coloring, Kai Sterker, 2002/03/04
RE: [Adonthell-artwork] Image format and custom coloring, walther-franks, 2002/03/04