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Re: [Adonthell-artwork] Floor tiles (was "Graphics repository")


From: James Nash
Subject: Re: [Adonthell-artwork] Floor tiles (was "Graphics repository")
Date: Thu, 28 Apr 2011 19:01:09 +0100

On 28 Apr 2011, at 12:28, Kai Sterker wrote:

> On Wed, Apr 27, 2011 at 9:51 PM, James Nash <address@hidden> wrote:
> 
>> Is the issue here that floor tiles need to have some thickness and therefore 
>> will intersect with the current wall pieces? A picture probably explains 
>> more clearly what I mean:
> 
> Exactly.
> 
>> We want the ceiling tiles to be aligned with the grid on the ground and 
>> therefore they will intersect with top of the inside portion of the wall - 
>> highlighted in red on the right.
>> 
>> If I've understood Kai correctly this situation can confuse the renderer. 
>> @Kai: Is that right?
> 
> Yes, that's absolutely to the point.

Cool! Glad I understood it correctly :-D


> Your suggestion will work, provided the blue part of the wall comes as
> a separate image. You can still combine that to a single "outer wall"
> model. And that way you could reuse the pink part for "inner" walls,
> that would need to be cut completely to support the floor above.

Ok cool. I suppose we need a convention then for the vertical thickness of 
floor tiles. Currently the vertical height of tiles is 32px (2/3 of 48px), so 
perhaps a quarter of that, i.e. 8px?

Then inner wall pieces would be 88px tall (3 * 32px - 8px) and outer wall 
pieces would remain 96px (3 * 32px).


> Which leads to the question: do the walls align with the floor tile
> boundaries, or do they sit on the seam between floor tiles? From your
> example images, I assume the latter.

Correct. I've designed my Redwyne inn gfx so that they sit on the seam between 
floor tiles.


Btw, my new PC just arrived. I'll unpack it now and try to get Linux & 
Adonthell setup on it so I can start making models. Yay!


        - James


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