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[Bontz-team] fish monger


From: Owen Swerkstrom
Subject: [Bontz-team] fish monger
Date: Thu, 8 May 2003 07:34:12 -0700 (PDT)

I like the idea, and since it'll be work for me I
naturally have an idea that will be work for you too! 
Mwaha.  I envision a sprite with several layers so
that all the fish will be flopping around amongst
themselves in a big basket that the guy carries out. 
I think the guy should carry the thing in one
direction, however we want him to show up on the
screen, dump the fish, then turn around and leave. 
Unless you want the player to control the fish monger,
in which case I need a re-think.  But this would give
us what you're talking about, a complex animation (and
sprites overlapping each other)

the attached cheesy preconception is sort of
exaggerated, the basket wouldn't need to be so huge
(or so deep anyway) for carrying four fish, but you
get the idea.  As for the look of the guy, that'll
probably change too.  Perhaps a characateur (sp?) of
you, since you've always got your fish shirts on... 
:^)



--- Chuck <address@hidden> wrote:
> the modules don't exist on the /cvsroot level they
> exist on the
> /cvsroot/bontz level, so it was unable to put the
> lib and media where they
> are supposed to be.
> 
> whew, you had me worried for a second.
> why don't you just stick with what you are good at,
> and do some more
> graphics for me before you break something else ;-)
> 
> and i know this is getting ahead of myself, but i
> sort of picture some
> strange looking guy (the fish monger/s) bring the
> fish out in a basket or
> something and dump them out at the starting line. 
> if you like that idea, i
> will need walking animation tracks for him/her/it
> (preferably for all
> directions N S E W NW NE SW SE you will need to look
> at mucka's info file to
> find the correct order for the directions) and also
> one of him/her/it
> dumping the fish out.  or maybe each fish has it's
> own person bring them
> out?  whatever you want to do, because it sounds
> like it will be a lot of
> work.  and if you do decide to put a lot of work
> into the fish monger we
> will make sure he gets reused somewhere else as an
> NPC so you don't think he
> is wasted on this lousy minigame.
> 
> i figure this would be a good test to make a complex
> animation using
> multiple sprites, it will also require me to add
> functions so i know when an
> animation loop has finished, and to specifiy to only
> loop the animation a
> single time.  along with other problems yet to be
> discovered.
> 
> > http://mail.nongnu.org/mailman/listinfo/bontz-team

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