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Re: Réf. : Re: Réf . : Re: [Bug-gnubg] Python in Win32 GUI build ?


From: Joern Thyssen
Subject: Re: Réf. : Re: Réf . : Re: [Bug-gnubg] Python in Win32 GUI build ?
Date: Wed, 8 Oct 2003 13:17:57 +0000
User-agent: Mutt/1.4.1i

On Wed, Oct 08, 2003 at 03:04:19PM +0200, address@hidden wrote
> 
> 
> >> Hmm, nasty probelm. Maybe a Python command "update_gui" to execute each 
> >> time
> >> we want the GUI updated. It's manual but maybe it can be added at the end 
> >> of
> >> all the GNUbg-specific pythn commands (I'm totally new to Python, I'm just
> >> rambling).
> >
> >Unfortunately, that will only partly cure the problem. Counter example:
> >(a) minimise gnubg (b) maximise gnubg. This requires repainting the
> >gnubg window, but this won't happen as the gui is "frozen", so you'll
> >see a grey/black/whatever frame.
> 
> Kinda minor (IMO).

I'm not sure... Same problem if you move around with the gnubg window,
or if you open another program that cover parts of the gnubg window etc
etc.

I find it extremly annoying :-)

> >If you roll you own builds you should #define USE_PYTHON 1 in config.h.
> >I assume the makefiles should be modified as well.
> 
> Adding gnubgmodule.c in the sources, right ?

Yes, as well as some extra directories to relevant includes and
libraries. I'm not sure about the details. Under linux "./configure"
does the magic for me :-)

Jørn

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