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Re: [Bug-gnubg] (LaTeX) export. A new variable to the move structs?


From: Jim Segrave
Subject: Re: [Bug-gnubg] (LaTeX) export. A new variable to the move structs?
Date: Fri, 21 Nov 2003 23:21:57 +0100
User-agent: Mutt/1.4.1i

On Fri 21 Nov 2003 (20:27 +0100), ?ystein Johansen wrote:
> Hi,
> 
> I'm working on commenting a match, and I want to export it to LaTeX. The 
> "Problem is that the LaTeX export, and all the other export formats as 
> well, exports all boards and all the analysis, and the documents becomes 
> enormous. A simple 9 point match will easily become 100+ pages, and most 
> of the space is taken by printed boards and most of the printed boards 
> are even uninteresing.
> 
> So.....
> I've been thinking of several solutions to this. The user should in some 
> way be able to choose which positions and analysis which should be 
> exported.
> 
> Alternative 1:
> Make a escape command in the commentary field for each board to be 
> printed. I.e if I start a commentary with \exportboard this will be 
> recognized by the export function and PrintLaTeXboard will be called for 
> this move record.
> 
> if (strncmp(pmr->n.sz, "\\exportboard" 12)
>     PrintLaTeXBoard( pf, &msExport, pmr->n.fPlayer );
> 
> Alternative 2:
> Add two new items to the move record union structs MOVE_NORMAL, 
> MOVE_DOUBLE, MOVE_TAKE and MOVE_DROP.
> Each of these structs can add the items:
> 
> int fExportBoard;
> int fExportAnalysis;
> 
> If these flags are set by the user, the boards and the anlysis are exported.
> 
> Which is best? Why? Suggestions? Is there any thing I'm missing?

A button in the game record window that puts a mark in the move
records (don't forget resign records).

It could be used for many purposes, such as batch selection of moves
to be re-analysed, rolled out, exported in any format, etc. It's a
general purpose tool.

It would be usefule to have commands to do 

mark all moves in match/game
mark all errors above some level
mark current move
clear all marked moves in game/match
clear current mark

perhaps a dropdowm menu on the game record with the ability to
shortcut the commands, although I think most people would only want
shortcuts for mark/unmark current move


-- 
Jim Segrave           address@hidden





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