[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: Interactive hat. (Patch V2)
From: |
Eli Zaretskii |
Subject: |
Re: Interactive hat. (Patch V2) |
Date: |
Wed, 29 Apr 2009 10:22:09 +0300 |
> Date: Tue, 28 Apr 2009 22:33:03 +0000
> Cc: address@hidden, address@hidden, address@hidden,
> address@hidden
> From: Alan Mackenzie <address@hidden>
>
> On Mon, Apr 27, 2009 at 09:39:48PM +0300, Eli Zaretskii wrote:
> > > > That's an unusual use of @itemx. Beware: it could do something you
> > > > didn't intend in some future version of Texinfo.
>
> > > I don't think so; at least, not if makeinfo does what its manual
> > > says. @itemx is defined to be identical to @item, except for not
> > > inserting a blank line. (See page "itemx" in the manual).
>
> > That's not what I meant. I meant that you in effect have here @item's
> > without the text after them. A @table is not supposed to be like that,
> > so who knows what will the output be? In particular, HTML and XML
> > outputs may assume there always be some text, and if not, fail to
> > properly close the markup.
>
> Surely it's not unusual (in any markup language) to have a blank cell in
> a table. I've generated HTML, and it's fine. I've generated XML, and it
> looks fine too, as much as XML ever looks fine (though I don't know
> offhand if I've got a suitable viewing program for it).
I had no doubt you tested your changes. That is why I said that this
might be a problem _in_some_future_version_ of Texinfo, see above. In
particular, the next version of Texinfo is expected to toss the C
implementation of makeinfo and instead use texi2html, which is a Perl
program. That means all the undocumented (mis)features of makeinfo
will give way to other undocumented (mis)features.
> Have you never written @example code yourself, where the enforced
> indentation has caused lines to become "too long"?
Sure, but I always find a way to break those into several lines.
> Anyhow, I've put @example in now (as requested by Miles and yourself),
> and split some more lines up. There are, however, one or two lines which
> go over C74 which can't sensibly be split.
If you show those lines, perhaps someone can suggest a way of
splitting them that does make sense.
- Re: Interactive hat. (Patch), Alan Mackenzie, 2009/04/13
- Re: Interactive hat. (Patch), Eli Zaretskii, 2009/04/13
- Re: Interactive hat. (Patch), Alan Mackenzie, 2009/04/14
- Message not available
- Re: Interactive hat. (Patch V2), Eli Zaretskii, 2009/04/24
- Re: Interactive hat. (Patch V2), Alan Mackenzie, 2009/04/27
- Re: Interactive hat. (Patch V2), Eli Zaretskii, 2009/04/27
- Re: Interactive hat. (Patch V2), Alan Mackenzie, 2009/04/28
- Re: Interactive hat. (Patch V2),
Eli Zaretskii <=
- Re: Interactive hat. (Patch V2), Alan Mackenzie, 2009/04/29
- Re: Interactive hat. (Patch V2), Eli Zaretskii, 2009/04/29
- Re: Interactive hat. (Patch V2), Karl Berry, 2009/04/27
- Re: Interactive hat. (Patch V2), Miles Bader, 2009/04/27
- Re: Interactive hat. (Patch V2), Eli Zaretskii, 2009/04/28
- Re: Interactive hat. (Patch V2), Alan Mackenzie, 2009/04/28
- Re: Interactive hat. (Patch V2), Alan Mackenzie, 2009/04/28
Re: Interactive hat. (Patch), Miles Bader, 2009/04/13