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Re[10]: [Gnash-dev] opengl->agg?
From: |
Udo Giacomozzi |
Subject: |
Re[10]: [Gnash-dev] opengl->agg? |
Date: |
Wed, 9 May 2007 09:40:03 +0200 |
Hello Jon,
Wednesday, May 9, 2007, 4:20:31 AM, you wrote:
JS> Long term, it might make sense to do a gnash-optimized graphics engine.
For your own entertainment, I suggest you have a look at the AGG demos
and then tell me if AGG is fast or not... ;-)
http://www.antigrain.com/demo/index.html
Another awesome demo, unfortunately only built for Windows:
http://antigrain.com/stuff/particle_demo2.exe
(enable bitmap cache, then "restart the universe")
Udo
- Re[2]: [Gnash-dev] opengl->agg?, (continued)
- Re[2]: [Gnash-dev] opengl->agg?, Udo Giacomozzi, 2007/05/08
- Re: Re[2]: [Gnash-dev] opengl->agg?, Martin Guy, 2007/05/08
- Re[4]: [Gnash-dev] opengl->agg?, Udo Giacomozzi, 2007/05/08
- Re: Re[4]: [Gnash-dev] opengl->agg?, Jon Steinhart, 2007/05/08
- Re[6]: [Gnash-dev] opengl->agg?, Udo Giacomozzi, 2007/05/08
- Re: Re[6]: [Gnash-dev] opengl->agg?, Martin Guy, 2007/05/08
- Re[8]: [Gnash-dev] opengl->agg?, Udo Giacomozzi, 2007/05/08
- Re: Re[8]: [Gnash-dev] opengl->agg?, Martin Guy, 2007/05/08
- Re: Re[8]: [Gnash-dev] opengl->agg?, Jon Steinhart, 2007/05/08
- Re[10]: [Gnash-dev] opengl->agg?, Udo Giacomozzi, 2007/05/09
- Re[10]: [Gnash-dev] opengl->agg?,
Udo Giacomozzi <=
- Re: Re[6]: [Gnash-dev] opengl->agg?, mark cox, 2007/05/08
- Re: [Gnash-dev] opengl->agg?, Rob Savoye, 2007/05/09
Re: [Gnash-dev] opengl->agg?, strk, 2007/05/08
Re: [Gnash-dev] opengl->agg?, Rob Savoye, 2007/05/08
- Re: [Gnash-dev] opengl->agg?, strk, 2007/05/08
- Re: [Gnash-dev] opengl->agg?, Rob Savoye, 2007/05/08
- Re[2]: [Gnash-dev] opengl->agg?, Udo Giacomozzi, 2007/05/08
- Re: [Gnash-dev] opengl->agg?, Markus Gothe, 2007/05/09
- Re[2]: [Gnash-dev] opengl->agg?, Udo Giacomozzi, 2007/05/09
- Re: [Gnash-dev] opengl->agg?, strk, 2007/05/09