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Re: [Gnash-dev] First stab at fixing an OpenGL bug
From: |
strk |
Subject: |
Re: [Gnash-dev] First stab at fixing an OpenGL bug |
Date: |
Sun, 3 Jun 2007 08:59:38 +0200 |
On Thu, May 31, 2007 at 06:41:18PM -0400, Quinn Storm wrote:
..
> the trouble I'm running into with the bug I was trying to tackle is pretty
> simple. OpenGL expects an essentially volatile rendering pattern, with only
> transient framebuffers, while gnash expects to render to a semi-permanent
> framebuffer that will stick around until changed...and short of doing a
> back-to-front copy every time anything is submitted to render (any line or
> trimesh), I can't find a way to solve this
A solution would be for OpenGL backend to draw into an offscreen buffer
and copy that to screen. Depending on GUI it could be done in different ways.
For X-based guis, we might use a pixmap. X also has a "backing store"
capability,
but is not ensured to work. Anyway using a pixmap still has the advantage of
more
control over what's copied.
We have two sets of invalidated bounds in gnash: one is the bound of invalidated
regions due to playback, another is the bound of invalidated regions due to
expose events. The renderer would render in the off-screen buffer only the
playback-invalidated bounds, and from pixmap to on-screen only the
expose-invalidated
bounds would be copied.
Does it sound ?
--strk;
- Re: [Gnash-dev] First stab at fixing an OpenGL bug,
strk <=
- Re: [Gnash-dev] First stab at fixing an OpenGL bug, Quinn Storm, 2007/06/03
- Re: [Gnash-dev] First stab at fixing an OpenGL bug, strk, 2007/06/03
- Re: [Gnash-dev] First stab at fixing an OpenGL bug, Quinn Storm, 2007/06/03
- Re: [Gnash-dev] First stab at fixing an OpenGL bug, strk, 2007/06/03
- Re: [Gnash-dev] First stab at fixing an OpenGL bug, Quinn Storm, 2007/06/03
- Re: [Gnash-dev] First stab at fixing an OpenGL bug, strk, 2007/06/03
- Re: [Gnash-dev] First stab at fixing an OpenGL bug, Quinn Storm, 2007/06/03
- Re: [Gnash-dev] First stab at fixing an OpenGL bug, strk, 2007/06/04
- Re[2]: [Gnash-dev] First stab at fixing an OpenGL bug, Udo Giacomozzi, 2007/06/04