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Re[2]: [Gnash] Gnash speed and free software
From: |
Udo Giacomozzi |
Subject: |
Re[2]: [Gnash] Gnash speed and free software |
Date: |
Fri, 21 Jul 2006 09:40:59 +0200 |
Hello Rob,
Thursday, July 20, 2006, 9:01:50 PM, you wrote:
RS> Although writing a new backend isn't documented, other internals
RS> topics are. There's an online copy of the manual at:
RS> http://www.gnu.org/software/gnash/manual/gnash.html. In the backend
RS> subdirectory there are several other backends, the OpenGL one, an Xbox
RS> one, a Cairo one, and a D3D one. You basically have to implement a bunch
RS> of bitmap operations that fit into a rough API. If the code isn't
RS> explanatory enough, I'll see if I can add a chapter to the manual on this.
What would be very helpful is a descrition of the architecture of
Gnash: structure of the source files, how a flash movie is rendered in
general, is there a caching system for the layers and so on; an intro
to the gnash development / how it works.
This doesn't seem to be covered by the documentation (I would not
either expect this in an end-user manual).
Btw, is it possible to omit some drawing functions at the beginning?
Say, have a mini-backend that can just draw lines (to see anything).
Udo
- Re: [Gnash] Gnash speed and free software, Nicolas Cannasse, 2006/07/01
- Re: [Gnash] Gnash speed and free software, Timo Jyrinki, 2006/07/19
- Re: [Gnash] Gnash speed and free software, Rob Savoye, 2006/07/19
- Re: [Gnash] Gnash speed and free software, kfs1, 2006/07/19
- Re[2]: [Gnash] Gnash speed and free software, Udo Giacomozzi, 2006/07/20
- Re: [Gnash] Gnash speed and free software, Rob Savoye, 2006/07/20
- Re[2]: [Gnash] Gnash speed and free software, Udo Giacomozzi, 2006/07/20
- Re: [Gnash] Gnash speed and free software, Rob Savoye, 2006/07/20
- Re[2]: [Gnash] Gnash speed and free software,
Udo Giacomozzi <=