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[Gnash] Re: [Gnash-dev] gnash backend support - doubts
From: |
Markus Gothe |
Subject: |
[Gnash] Re: [Gnash-dev] gnash backend support - doubts |
Date: |
Fri, 13 Oct 2006 14:25:05 +0200 |
User-agent: |
Thunderbird 1.5.0.7 (X11/20060926) |
Udo Giacomozzi wrote:
> Hello shamju,
>
> Friday, October 13, 2006, 1:12:44 PM, you wrote:
> sj> 1) Can I build gnash without X, gtk, and SDL ?
>
> Yes.
>
> sj> 2) Is AGG backend (with framebuffer driver) alone enough for playing?
>
> Yes, but there are still many features missing in the backend (no
> masks, no gradients, no bitmaps). It's just a matter of time.
>
> sj> 3) The source tree contains lot of folders, what's the purpose of each?
> sj> 4) I only want gnash player so what is the minimum source files (ie
> folders) I require?
>
> Hmm. Is a slim binary not enough?
>
> sj> 5) Can I avoid compiling server, pluggin, testsuite folders? If yes how
> can I do that?
>
> server is an essential part of Gnash, it won't work without (contains
> implementations of the various Flash objects). Don't know what's
> plugin, but testsuite is not required.
./configure --disable-plugin
>
> sj> 6) Is 15 frames per second generated for playing animation SWF (not
> video) files?
>
> Depends on the movie, the backend used and the hardware, of course. I
> got also 60 fps (AGG backend) on a P3 733MHz at 800x600 but that was a
> simple movie.
>
//Markus
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