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Re: [Gnash] Using gnash to play swf file
From: |
Meryl Silverburgh |
Subject: |
Re: [Gnash] Using gnash to play swf file |
Date: |
Mon, 26 Feb 2007 10:35:11 -0600 |
On 2/26/07, Meryl Silverburgh <address@hidden> wrote:
On 2/26/07, strk <address@hidden> wrote:
> On Mon, Feb 26, 2007 at 09:06:28AM +0100, strk wrote:
> > On Sun, Feb 25, 2007 at 01:34:34PM -0600, Meryl Silverburgh wrote:
> >
> > > Using flare to decompile the player2.swf, I think the swf creates an
> > > object 'Movie' which inherits from the MovieClip (buildin in Flash),
> > > but overloading the 'setMovie' and 'playMovie' functions.
> > >
> > > // the decompile code of player2.swf:
> > > logic.Movie extends MovieClip;
> > > var v2 = v1.prototype;
>
> BTW, where is 'v1' defined ?
>
I think v1 is an anonymous function.
var v1 = function () {
};
and then 'logic.MovieController' is assigned to it and extends it from MovieClip
logic.MovieController = v1;
logic.MovieController extends MovieClip;
and at the end functions like setMovie, playMovie are loaded, like this:
v2.setMovie = function (_video_id, image_url, movie_url, l, _track_id,
eurl, append_vars) {
}
v2.playMovie = function () {
}
I think v1 is an anonymous function, see below.
I have attached the complete flare output of player2.swf as well.
if (!_global.logic.MovieController) {
var v1 = function () {
super();
this.pause_button._visible = false;
var o = this;
this.play_button.onRelease = function () {
o.movie.playMovie();
};
this.pause_button.onRelease = function () {
o.movie.pauseMovie();
};
this.stop_button.onRelease = function () {
o.movie.stopMovie();
};
var v6 = function () {
o.slider_down = true;
o.slider.highLight();
this.onEnterFrame = function () {
var v1 = o._xmouse;
if (v1 < o.full_progress_bar._x) {
v1 = o.full_progress_bar._x;
} else {
if (v1 > o.full_progress_bar._x + o.full_progress_bar._width) {
v1 = o.full_progress_bar._x + o.full_progress_bar._width;
}
}
o.slider._x = v1;
o.movie.peekSeekRatio(o.getScale());
};
};
var v7 = function () {
o.slider.normal();
o.movie.setSeekRatio(o.getScale());
o.slider_down = false;
delete this.onEnterFrame;
};
this.slider.onPress = v6;
this.full_progress_bar.onPress = this.slider.onPress;
this.slider.onReleaseOutside = v7;
this.slider.onRelease = this.slider.onReleaseOutside;
this.full_progress_bar.onReleaseOutside =
this.slider.onReleaseOutside;
this.full_progress_bar.onRelease = this.slider.onReleaseOutside;
var v3 = this.getBounds(this);
this.left_justified_elements = [this.play_button,
this.pause_button, this.stop_button, this.ldiv,
this.full_progress_bar];
for (var v5 in this.left_justified_elements) {
this.left_justified_elements[v5]._xstart = v3.xMin -
this.left_justified_elements[v5]._x;
}
this.right_justified_elements = [this.timer, this.mrdiv,
this.sound_control, this.rdiv, this.regular, this.small, this.min,
this.max];
for (v5 in this.right_justified_elements) {
this.right_justified_elements[v5]._xstart = v3.xMax -
this.right_justified_elements[v5]._x;
}
this.full_progress_bar._xend = v3.xMax -
(this.full_progress_bar._width + this.full_progress_bar._x);
};
logic.MovieController = v1;
logic.MovieController extends MovieClip;
var v2 = v1.prototype;
v2.registerMovie = function (m) {
this.movie = m;
this.sound_control.registerMovie(m);
var o = this;
m.onPauseMovie = function () {
o.showPlay();
};
var old_handler = m.onPlayMovie;
m.onPlayMovie = function () {
o.showPause();
old_handler();
};
m.onSeek = function (ir, r) {
o.showSeek(ir, r);
};
m.onProgress = function (ir, r) {
o.showProgress(ir, r);
};
};
> --strk;
>
- [Gnash] Using gnash to play swf file, Meryl Silverburgh, 2007/02/25
- Re: [Gnash] Using gnash to play swf file, strk, 2007/02/25
- Re: [Gnash] Using gnash to play swf file, Meryl Silverburgh, 2007/02/25
- Re: [Gnash] Using gnash to play swf file, strk, 2007/02/26
- Re: [Gnash] Using gnash to play swf file, strk, 2007/02/26
- Re: [Gnash] Using gnash to play swf file, Meryl Silverburgh, 2007/02/26
- Re: [Gnash] Using gnash to play swf file,
Meryl Silverburgh <=
- Re: [Gnash] Using gnash to play swf file, strk, 2007/02/26
- Re: [Gnash] Using gnash to play swf file, Meryl Silverburgh, 2007/02/28