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Re: [Gnash] Using gnash to play swf file


From: strk
Subject: Re: [Gnash] Using gnash to play swf file
Date: Mon, 26 Feb 2007 20:50:40 +0100

On Mon, Feb 26, 2007 at 10:35:11AM -0600, Meryl Silverburgh wrote:
> On 2/26/07, Meryl Silverburgh <address@hidden> wrote:
> >On 2/26/07, strk <address@hidden> wrote:
> >> On Mon, Feb 26, 2007 at 09:06:28AM +0100, strk wrote:
> >> > On Sun, Feb 25, 2007 at 01:34:34PM -0600, Meryl Silverburgh wrote:
> >> >
> >> > > Using flare to decompile the player2.swf, I think the swf creates an
> >> > > object 'Movie' which inherits from the MovieClip (buildin in Flash),
> >> > > but overloading the 'setMovie' and 'playMovie' functions.
> >> > >
> >> > > // the decompile code of player2.swf:
> >> > > logic.Movie extends MovieClip;
> >> > >        var v2 = v1.prototype;
> >>
> >> BTW, where is 'v1' defined ?
> >>
> 
> I think v1 is an anonymous function.
> var v1 = function () {
>  };
> and then 'logic.MovieController' is assigned to it and extends it from 
> MovieClip
>  logic.MovieController = v1;
>  logic.MovieController extends MovieClip;
> 

Ok, seen. Our aim now is to *reduce* the testcase.
Is flare able to produce an SWF from that source code ?
Are you able to produce a *reduced* testcase showing
that Gnash doesn't behave as the proprietary player ?

--strk;




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