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Re: [Gnash] Gnash output to an OpenGL texture
From: |
Craig Kelley |
Subject: |
Re: [Gnash] Gnash output to an OpenGL texture |
Date: |
Mon, 30 Mar 2009 23:28:10 -0600 |
On Mon, Mar 30, 2009 at 11:21 AM, Erick Mendez <address@hidden> wrote:
> I have a quick question. Is it possible to instantiate gnash from my own
> application and have the output directed to an opengl texture (say, by
> Framebuffer objects)?
I don't believe you can specifically do that now(perhaps with the
Cairo renderer??) -- but you can easily access the RGB data that AGG
outputs and write some code to put that on whatever surface you want.
Take a look at the code in the gui/ directory for how the various
display engines access it (or the "dump" command-line option that
ouputs raw RGB frames).
Good luck, it sounds like a cool project.
--
http://inconnu.islug.org/~ink finger address@hidden for PGP block
- Re: [Gnash] Gnash output to an OpenGL texture,
Craig Kelley <=