[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [Gnu3dkit-discuss] Coin 3D library
From: |
Philippe C . D . Robert |
Subject: |
Re: [Gnu3dkit-discuss] Coin 3D library |
Date: |
Fri, 7 Mar 2003 10:09:30 +0100 |
Hi,
it's of course always good to know other approaches. Inventor has a
good design IHMO, esp. for a C++ toolkit - I 'borrowed' the concept of
actions from Inventor, actually. But when diving into it, please be
aware that the choice of the language affects the design a lot!
-Phil
On Tuesday, March 4, 2003, at 10:18 Uhr, Brent Gulanowski wrote:
There are many existing 3D libraries at various stages of development,
and I am often checking out the status of GPL projects, esp. those
with OS X builds. I have already mentioned OGRE
(sourceforge.net/projects/ogre), a game engine which treats OS X as a
Unix (bleah). Two that are in very good shape are NeoEngine
(sourceforge.net/projects/neoengine) and Coin (www.coin3d.org). All
three are implemented in C++. NeoEngine has a great OS X port,
finished a few months ago, and now in very good shape. However, like
OGRE, it is targeted at game development.
Probably you already know about Coin, but just wanted to make sure. It
is an implementation of Open Inventor by Systems in Motion. It has an
LGPL version and a commercial version. They have bindings for a few
different user interface products. They have a 10.2 compatible binary
called Inventor.framework. According to the read me, they are working
on a Cocoa binding. So my expectations of this product are high.
Nevertheless, C++, but perfectly workable in Objective-C++
applications.
Questions regarding Open Inventor API: What are its single best and
worst features? Are there things I/we can learn from it that would
make it worth studying? It is terribly difficult to find general
discussions of either OI or Coin, so I thought I would ask here. I
have the API docs, but they are a slog. If its strategies are at all
parallel to intentions of 3DKit, I could study the API with that in
mind.
Thanks,
Brent Gulanowski address@hidden
--
If you paid a million monkeys to type on a million keyboards,
eventually they would produce Micro$oft Windows.
_______________________________________________
Gnu3dkit-discuss mailing list
address@hidden
http://mail.gnu.org/mailman/listinfo/gnu3dkit-discuss
--
Philippe C.D. Robert
http://www.nice.ch/~phip