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Re: [Gnu3dkit-discuss] Suggestion

From: Gerard Iglesias
Subject: Re: [Gnu3dkit-discuss] Suggestion
Date: Tue, 11 Mar 2003 23:36:11 +0100

On Tuesday, March 11, 2003, at 09:33 PM, Philippe C.D. Robert wrote:

Good point. I agree that an application and demo code will help. Such an app should highlight the features of the kit and show how to use it while remaining simple - so it is not an easy task. But I encourage everyone to start thinking about this topic! BTW I thought about such an app as well, my idea was to develop a viewer app which can be used to control the 3DKit's shaders at runtime, kind of a RenderMonkey but based on G3DShaders.

BTW if the current design will survive then you will not have to subclass NSView but just use NSOpenGLView (at least when using OpenGL for displaying the rendering).

Ok, my work on the rib file parser will give an interesting example of the use of the 3Dkit API to build a complete 3D scene with the use of the mathematical tools...

My work progress slowly by is in the good way :)

I am using ANTLR to define the parsing rule, for now but the problem is the need to link to an external lib, but no problem for the right to use it freely.

I will see in the next few day if I have to come back to flex/bison....



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