On Friday, March 14, 2003, at 06:59 AM, Philippe C.D. Robert wrote:
This is good to hear!
I on my side am still working on the rendering interface part - ie. I
am implementing a ray tracing based renderer which can be used as an
alternative to OpenGL.
The intention for doing this is that I'd like to have 2 different
renderers for testing and validating the design so that we do not by
mistake make decisions based ie. on OpenGL constraints.
Hey, you've updated G3DRenderer.h -- I did not notice that before.
It appears that the entire set of methods are meant to be overridden.
Do you think then you should create a G3DRenderer protocol?