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Re: [gnugo-devel]
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Re: [gnugo-devel] |
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Tue, 10 Jun 2003 12:37:33 -0700 |
> 1) I try to find some influence values that gives an exciting style
> of play, principaly by trial and errors and visual inspection (ie
> looking at one or two games against normal GnuGo, and choosing the
> styles I like best): the resulting evaluation function are often a
> little bit "unreasonable", in the sense that they play a center-
> oriented fuseki, but don't know how to make it work later (the
> usual problem... :-) )
>
> This usually produces a version that is not really stronger that
> the default GnuGo (it wins typically 50%-55% of the games), but
> gives fighting games (scores like W+70.0 or B+70.0 are not rare)
>
> 2) So I tried to tame it down by making it use the cosmic values only
> every other moves... (that's the reason of the ((movenum / 2) % 2)
> test in the patch below).
>
> And, to my great surprise, it seems to have worked somehow !
>
> In a sense, alternating between the "slightly unreasonable" and
> the "slightly conservative" evaluation functions uses the strong
> points of both :-)
I've been unable to compile the patch.
First, the patch seemed not to apply cleanly. Patch complains about a
malformed patch at line 256 although that line looks OK to me.
I applied the patch by hand.
But then the variable cosmic_importance does not seem to be declared
anywhere. So you get errors:
influence.c: In function `accumulate_influence':
influence.c:222: `cosmic_importance' undeclared (first use in this function)
etc.
I gather cosmic_importance is a global variable.
Dan
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