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Re: [gnugo-devel] Attack and defense points for worms - graphical debugb


From: aquarius
Subject: Re: [gnugo-devel] Attack and defense points for worms - graphical debugboard output
Date: Wed, 15 Oct 2003 19:42:44 +0200
User-agent: Opera7.20/Win32 M2 build 3144

Am Wed, 15 Oct 2003 18:34:09 +0200 schrieb Inge Wallin <address@hidden>:

On Tuesday 14 October 2003 22:19, Gunnar Farneback wrote:
Inge wrote:
> I wanted to touch up my old brainchild debugboard.

Any chance to induce you to rewrite this with real graphics? While the
current debugboard is an interesting proof of concept I don't find it
practical and/or powerful enough to use for real debugging or tuning.

There is always a chance.  I have long wanted to learn to program for Qt/KDE
and this might be a good time to do it.  The question is only: will people
use it?  I have the feeling that most of the other developers are using GNOME
more than KDE, and to put a lot of work into it and then nobody uses it
doesn't feel very rewarding.

I would like to get some input from you developers:  What kind of graphical
debug tool do you want and what environment are you using?  What about a
simple toolkit like FLTK?

Well, I am no developer, merely a gnugo user, but may I make a suggestion too?

I think it would be nice to have a GTP interface to the debugboard stuff
(resp. to keep/extend it if it already exists).

Reason:
GoGui (http://gogui.sourceforge.net) has made much progress lately, it is 
written
in Java - (fully portable !!!) and it has those nice and easy to extend 
"analyze"
commands that interact with GnuGo or other go playing engines via GTP.
One can show many different grapical representations of board state etc.

Isn't this what you want?
Do you think GoGui would be practical to use as a graphical debug tool?

Perhaps you could try to get in contact with GoGui developer:
Markus Enzenberger enz(at)users.sourceforge.net

with kind regards, aquarius




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