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Re: [gnugo-devel] Worth a test case?


From: sp lee
Subject: Re: [gnugo-devel] Worth a test case?
Date: Sun, 4 Jan 2004 21:05:06 -0800


> It's to me still a lot of fun playing with gnugo. This time I've found a
> blunder of it that I didn't quite understand. The game record is attached.
>
> loadsgf 0101.sgf 222
> = black
>
> showboard
> =
>    A B C D E F G H J K L M N O P Q R S T
> 19 . . O O X . . . . . . O X X X . O . X 19
> 18 X O O X O X O . . . . O O O X X X O . 18
> 17 . X . X O . O . . . . . O X X . X X O 17
> 16 . X X X O O . . . X . . O O O X O X . 16
> 15 O X O O X . O . X . . X . . O O O X X 15
> 14 . O O X X O X X . . . . . . O . O O X 14
> 13 . . . O O . X . O O O O O O X X X O X 13
> 12 . . O . . X X O O X X X O X X O X O . 12
> 11 . X X . X . O . O O X X O X O O O O . 11
> 10 . X O X . . O O X X X . X X O X X X X 10
> 9 . O O . . X . O O X X . X . O X . X . 9
> 8 O . . . . . X O X X O X X X O O X O . 8
> 7 X O O O O . O O X O O O X . O X X X . 7
> 6 X X O X O O X X X X O O O O O X X . . 6
> 5 . X X X O O O X . O X O . X X . . . . 5
> 4 . . . X X X O . X X X O O X . X . . . 4
> 3 . . . . . X X X X O O O X . X . . . . 3
> 2 . . . . . . X O O O . O X . . . . . . 2
> 1 . . . . . . . X X . O . X . . . . . . 1
>    A B C D E F G H J K L M N O P Q R S T
>
> dragon_status n19
> = alive
>
> Of course the results could be alive, dead, seki or ko, depending on the
> move sequence. However, gnugo gave up the chance to make a seki in the end
> and let it dead.
>
>
> SP Lee
>

Sorry, forgot to attach the game record.

SP Lee

Attachment: 0101.sgf
Description: Binary data


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